1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
diff --git a/src/meshlabplugins/render_gdp/meshrender.cpp b/src/meshlabplugins/render_gdp/meshrender.cpp
index 2d9f7565..f00bcb8c 100644
--- a/src/meshlabplugins/render_gdp/meshrender.cpp
+++ b/src/meshlabplugins/render_gdp/meshrender.cpp
@@ -29,6 +29,9 @@
#include <QTextStream>
#include "../../meshlab/glarea.h"
+#include <common/pluginmanager.h>
+
+
using namespace std;
using namespace vcg;
@@ -38,7 +41,7 @@ void MeshShaderRenderPlugin::initActionList() {
qaNone->setCheckable(false);
actionList << qaNone;*/
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = PluginManager::getBaseDirPath();
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release" || shadersDir.dirName() == "plugins")
shadersDir.cdUp();
diff --git a/src/meshlabplugins/render_gdp/shaderDialog.cpp b/src/meshlabplugins/render_gdp/shaderDialog.cpp
index 13157579..1f14b7bf 100644
--- a/src/meshlabplugins/render_gdp/shaderDialog.cpp
+++ b/src/meshlabplugins/render_gdp/shaderDialog.cpp
@@ -32,6 +32,8 @@
#include <QCheckBox>
#include <QPushButton>
+#include <common/pluginmanager.h>
+
#define DECFACTOR 100000.0f
using namespace vcg;
@@ -317,7 +319,7 @@ void ShaderDialog::changeTexturePath(int i) {
void ShaderDialog::browseTexturePath(int i) {
QFileDialog fd(0,"Choose new texture");
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = PluginManager::getBaseDirPath();
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release")
shadersDir.cdUp();
diff --git a/src/plugins_experimental/render_splatpyramid/dialog.cpp b/src/plugins_experimental/render_splatpyramid/dialog.cpp
index 589ba482..f0225c40 100644
--- a/src/plugins_experimental/render_splatpyramid/dialog.cpp
+++ b/src/plugins_experimental/render_splatpyramid/dialog.cpp
@@ -3,6 +3,8 @@
#include <QFileDialog>
#include <QMessageBox>
+#include <common/pluginmanager.h>
+
#define DECFACTOR 100000.0f
@@ -123,7 +125,7 @@ void Dialog::changeTexturePath(int i) {
void Dialog::browseTexturePath(int i) {
QFileDialog fd(0,"Choose new texture");
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = PluginManager::getBaseDirPath();
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release")
shadersDir.cdUp();
diff --git a/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc b/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc
index a4915d10..d6325aa4 100644
--- a/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc
+++ b/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc
@@ -18,6 +18,8 @@
#include <QTextStream>
#include <wrap/gl/trimesh.h>
+#include <common/pluginmanager.h>
+
//#include <QGLFramebufferObject>
//#include "GL/glut.h"
@@ -85,7 +87,7 @@ void PyramidPointRendererPlugin::Init(QAction *, MeshDocument &md, RenderMode &,
objects[i].setRendererType( render_mode );
/// Sets the path to the meshlab's shaders directory
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = PluginManager::getBaseDirPath();
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release" || shadersDir.dirName() == "plugins" )
shadersDir.cdUp();
|