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_game="spigot"
_user="craftbukkit"
_server_root="/srv/craftbukkit"
post_install() {
getent group "${_user}" &>/dev/null
if [ $? -ne 0 ]; then
echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system group... \e[0m"
groupadd -r ${_user} 1>/dev/null
fi
getent passwd "${_user}" &>/dev/null
if [ $? -ne 0 ]; then
echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system user... \e[0m"
useradd -r -g ${_user} -d "${_server_root}" ${_user} 1>/dev/null
fi
chown -R ${_user}:${_user} "${_server_root}"
echo -e "\e[34;1m==>\e[39;1m NOTE: The world data is stored under ${_server_root} and the server runs \e[0m"
echo -e "\e[34;1m==>\e[39;1m as ${_user} user to increase security. \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: Use the ${_game} script under /usr/bin/${_game} to start, stop or backup the server \e[0m"
echo -e "\e[34;1m==>\e[39;1m and the configuration file under /etc/conf.d/${_game} to adjust it to your liking. \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: For the server to start you have to accept the EULA in ${_server_root}/eula.txt \e[0m"
echo -e "\e[34;1m==>\e[39;1m which is generated after the first server start. \e[0m"
}
post_upgrade() {
chown -R ${_user}:${_user} "${_server_root}"
if [[ -f /etc/conf.d/${_game}.pacnew ]]; then # TODO: remove oneday
echo -e "\e[34;1m==>\e[39;1m NOTE: There was a new change on how backup files are handled! Unfortunately this makes \e[0m"
echo -e "\e[34;1m==>\e[39;1m old backups incompatible with the newly implemeted restore feature. Bare in mind that no data is lost \e[0m"
echo -e "\e[34;1m==>\e[39;1m neither are those backups useless. They just will not work with the restore capability of the management script. \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: Please merge the new configuration file into /etc/conf.d/${_game} by e.g. using pacdiff. \e[0m"
fi
if [[ -d /srv/spigot ]]; then # TODO: remove oneday
echo -e "\e[34;1m==>\e[39;1m NOTE: The server root in the config files and script was moved to /srv/craftbukkit in order to restore compatibility \e[0m"
echo -e "\e[34;1m==>\e[39;1m with craftbukkit plugins. Please move your exisiting game save, plugins, backups, logs etc. to this new loaction. \e[0m"
fi
}
pre_remove() {
echo -e "\e[34;1m==>\e[39;1m Stopping and disabling ${_game}... \e[0m"
systemctl stop ${_game}.service
systemctl disable ${_game}.service
/usr/bin/${_game} stop > /dev/null
}
post_remove() {
# Notifying the user of kept dirs
[[ -d "${_server_root}" ]] && chown -R root:root "${_server_root}" && echo -e "\e[34;1m==>\e[39;1m NOTE: Game saves in ${_server_root} were kept on your system.\e[0m"
[[ -f "/etc/conf.d/${_game}" ]] && echo -e "\e[34;1m==>\e[39;1m NOTE: Your configuration file /etc/conf.d/${_game} was kept on your system.\e[0m"
echo -e "\e[34;1m==>\e[39;1m Removing ${_user} system user and group... \e[0m"
if getent passwd ${_user} >/dev/null 2>&1; then
userdel ${_user} 2>/dev/null
fi
if getent group ${_user} >/dev/null 2>&1; then
groupdel ${_user}
fi
}
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