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diff --git a/osvr/RenderKit/RenderManagerOpenGL.cpp b/osvr/RenderKit/RenderManagerOpenGL.cpp
index e637096..0d4811c 100755
--- a/osvr/RenderKit/RenderManagerOpenGL.cpp
+++ b/osvr/RenderKit/RenderManagerOpenGL.cpp
@@ -150,12 +150,10 @@ public:
     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, p->bitsPerPixel);
     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
     SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
-#ifdef __APPLE__
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
       SDL_GL_CONTEXT_PROFILE_CORE);
-#endif
 
     // If we have multiple displays, we need to re-use the
     // same context between them.  In fact, we always want