blob: 5cd3a2d554ac5c7bc575758402632bcf134f5da7 (
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diff --git a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs
--- a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs 2022-06-30 13:51:57.914058994 -0500
+++ b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs 2022-06-30 13:53:46.038059502 -0500
@@ -64,7 +64,7 @@
UEBuildTarget Target = UEBuildTarget.Create(TargetDescriptor, BuildConfiguration.bSkipRulesCompile, BuildConfiguration.bForceRulesCompile, BuildConfiguration.bUsePrecompiled);
// Find the location of the compiler
- FileReference ClangPath = FindClangCompiler(Target);
+ FileReference ClangPath = new FileReference("/usr/bin/clang++");
// Convince each module to output its generated code include path
foreach (UEBuildBinary Binary in Target.Binaries)
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