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#!/bin/sh
SCRIPT_DIR=${PWD##*/}
IS64BIT=$(getconf LONG_BIT)
if [ "$IS64BIT" == "64" ]; then
LIBPREFIX="lib32"
else
LIBPREFIX="lib"
fi
if [ "$SCRIPT_DIR" == "bin" ]; then
# Xash3D SDL is installed in system, so run it from lib/xash3d/ directory with Steam HL basedir if XASH3D_BASEDIR is not set
if [ -z "$XASH3D_BASEDIR" ]; then
export XASH3D_BASEDIR="$HOME/.steam/steam/steamapps/common/Half-Life/"
fi
echo "Xash3D SDL is installed in system."
fi
GAMEROOT=/usr/lib/xash3d
#determine platform
UNAME=`uname`
if [ "$UNAME" == "Darwin" ]; then
# prepend our lib path to LD_LIBRARY_PATH
export DYLD_LIBRARY_PATH=${GAMEROOT}:$DYLD_LIBRARY_PATH
elif [ "$UNAME" == "Linux" ]; then
# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH
elif [ "$UNAME" == "FreeBSD" ]; then
export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH
fi
if [ -z $GAMEEXE ]; then
if [ "$UNAME" == "Darwin" ]; then
GAMEEXE=xash3d
elif [ "$UNAME" == "Linux" ]; then
GAMEEXE=xash3d
elif [ "$UNAME" == "FreeBSD" ]; then
GAMEEXE=xash3d
fi
fi
ulimit -n 2048
# and launch the game
cd "$GAMEROOT"
STATUS=42
while [ $STATUS -eq 42 ]; do
${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} $@
STATUS=$?
done
exit $STATUS
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