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Package Details: 7kaa 2.15.6-1
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Git Clone URL: | https://aur.archlinux.org/7kaa.git (read-only, click to copy) |
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Package Base: | 7kaa |
Description: | Seven Kingdoms: Ancient Adversaries is a real-time strategy (RTS) computer game developed by Trevor Chan |
Upstream URL: | http://7kfans.com/ |
Keywords: | game rts |
Licenses: | GPL2 |
Conflicts: | 7kaa-data |
Provides: | 7kaa-data |
Submitter: | xnitropl |
Maintainer: | TrialnError |
Last Packager: | TrialnError |
Votes: | 36 |
Popularity: | 0.000040 |
First Submitted: | 2010-07-29 09:32 (UTC) |
Last Updated: | 2023-10-03 20:41 (UTC) |
Dependencies (6)
- desktop-file-utils (desktop-file-utils-gitAUR)
- enet (enet-gtkorvo-gitAUR, enet-gitAUR)
- gcc-libs (gcc-libs-gitAUR, gccrs-libs-gitAUR, gcc-libs-snapshotAUR)
- openal (openal-gitAUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- 7kaa-musicAUR (optional) – for ingame music
Latest Comments
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Machion commented on 2025-04-22 17:40 (UTC)
Good timing. I did a test some days ago and funny thing is, instead of the mouse pointer trapped in a small area in the upper left corner, now I can reach the bottom, but still not the right border. I am getting closer LOL
TrialnError commented on 2025-04-19 22:14 (UTC)
Since there were some version updates. Still problems with sdl2-compat?
Machion commented on 2025-02-22 10:09 (UTC)
Ok recompiling didn't help. I am running cinnamon with X11.
TrialnError commented on 2025-02-19 19:22 (UTC)
First step should probably be to recompile it.
But I assume it won't solve the problem. If that is the case, yes then please open a bug report at the developer site and additionally at upstream sdl2-compat. Reason being that the compat version should be a drop-in replacement, so maybe it is a regression on their side.
Regarding the icon: Is cinnamon still X11 or wayland?
Machion commented on 2025-02-19 09:16 (UTC)
I think, since the change from sdl2 to sdl2-compat the mouse is stuck in certain areas of the screen (already on the title screen). I can only do Alt+F4 to quit. Should I file a bug report at the developer site? Or does recompiling help?
Btw the 7kaa icon is not connected/shown by default with menu entries on cinnamon. Don't know why.
<deleted-account> commented on 2021-06-24 21:43 (UTC)
Include the doc?
You can extract the manual from the release .exe or compile it from source by having an optional dependency requirement on texlive and the extra font package. Or see https://7kfans.com/downloads/7kaa-2.15.4.pdf
GalaxyLJGD commented on 2019-08-26 04:55 (UTC)
Good day, I compiled the game using x86_64. When you mentioned the overflow error, you reminded me that it was the one I had, for some reason the patch I used fixed that bug, but I will try the other one you said to see if it still works well.
TrialnError commented on 2019-08-22 18:50 (UTC)
Deleted my last comment, as different issues got mixed. There is a buffer overflow directly at the start. See https://github.com/the3dfxdude/7kaa/issues/172 This was the issue I experienced and this patch will be included. Your problem is mentioned in https://github.com/the3dfxdude/7kaa/issues/63 and is architecture specific. On what platform do you try to build 7kaa GalaxyLJGD?
GalaxyLJGD commented on 2019-08-19 18:27 (UTC) (edited on 2019-08-19 18:37 (UTC) by GalaxyLJGD)
Good day, I wanted to report that when running the game it gives a coredump, I don't remember what the error message said (it was a few days ago), but I already found the solution to the problem, a patch used in Fedora. I updated the PKGBUILD to patch the source code and tested if it worked (it does), here are the links for you to see:
PKGBUILD https://paste.debian.net/1096596/ gcc6_char_cast.patch https://paste.debian.net/1096597/
EDIT: changed patch file name.
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