amdapp-codexl
|
2.6.302-2 |
33 |
0.00
|
AMD CodeXL is an OpenCL, Vulkan and OpenGL Debugger and Profiler, with static OpenCL kernel analyzer. It supports OpenCL 2.0 |
Vi0L0
|
2018-11-12 21:58 (UTC) |
amdgpu-vulkan-switcher-git
|
r1.fadfff5-1 |
0 |
0.00
|
Select needed vulkan implementation with vk_radv, vk_amdvlk or vk_pro prefix |
snogard
|
2024-01-24 13:33 (UTC) |
amdvlk-2021q2.5
|
2021.Q2.5-1 |
1 |
0.00
|
AMD's standalone Vulkan driver for pre-Raven (GCN 5.0 APU) and pre-Polaris (GCN 4.0) GPUs. |
luka-devnull
|
2021-08-29 20:15 (UTC) |
amdvlk-bin
|
2024.Q1.3-1 |
0 |
0.00
|
AMD's standalone Vulkan driver (Stable DEB Release) |
archdevlab
|
2024-03-28 01:59 (UTC) |
lib32-amdvlk-bin
|
2024.Q1.3-1 |
0 |
0.00
|
AMD's standalone Vulkan driver (32-bit) (Stable DEB Release) |
archdevlab
|
2024-03-28 01:59 (UTC) |
amdvlk-debug
|
2023.Q2.3-1 |
0 |
0.00
|
AMD's standalone Vulkan driver, debug build |
libreliu
|
2023-07-29 17:26 (UTC) |
amdvlk-git
|
2023.Q4.3.r1.97d5243-1 |
22 |
0.00
|
AMD's standalone Vulkan driver |
marijns
|
2024-01-12 15:42 (UTC) |
ashes-git
|
r739.3a062fd6-1 |
2 |
0.00
|
Drop-in replacement for Vulkan shared library, for older hardware compatibility |
Arthapz
|
2022-01-21 14:01 (UTC) |
atta-git
|
0.0.1.r13.14f4be7-1 |
0 |
0.00
|
Robot simulator for 2D and 3D applications made with Vulkan API (optional Ray Tracing) (early stages) |
brenocq
|
2021-02-04 23:58 (UTC) |
cain-ncnn-vulkan
|
20210210-4 |
1 |
0.00
|
CAIN, Channel Attention Is All You Need for Video Frame Interpolation implemented with ncnn library |
PumpkinCheshire
|
2021-04-24 09:52 (UTC) |
cain-ncnn-vulkan-bin
|
20210210-4 |
1 |
0.00
|
CAIN, Channel Attention Is All You Need for Video Frame Interpolation implemented with ncnn library |
PumpkinCheshire
|
2021-04-24 11:25 (UTC) |
cain-ncnn-vulkan-git
|
20210210.r0.g9d234b9-3 |
0 |
0.00
|
CAIN, Channel Attention Is All You Need for Video Frame Interpolation implemented with ncnn library |
PumpkinCheshire
|
2021-04-24 10:05 (UTC) |
chamfer-git
|
r321-1 |
1 |
0.00
|
A tiling X11 window manager with Vulkan compositor. |
qgpmass
|
2020-07-27 09:08 (UTC) |
clspv-git
|
r396.88ed5fe-2 |
0 |
0.00
|
A prototype compiler for a subset of OpenCL C to Vulkan compute shaders |
henry0w
|
2020-05-16 20:45 (UTC) |
cs-paint
|
1.0.1-1 |
0 |
0.00
|
Library for abstraction of the Vulkan API |
dbermond
|
2023-02-05 00:10 (UTC) |
cs-paint-git
|
1.0.1.r0.gdc01ccb-1 |
0 |
0.00
|
Library for abstraction of the Vulkan API (git version) |
dbermond
|
2023-02-05 00:10 (UTC) |
d8vk-bin
|
1.0-1 |
0 |
0.00
|
Direct3D 8 to Vulkan translation library (Windows DLL binary files) |
artofmusic
|
2023-10-10 17:34 (UTC) |
dain-ncnn-vulkan
|
20210210-5 |
1 |
0.00
|
DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library |
PumpkinCheshire
|
2021-04-24 10:57 (UTC) |
dain-ncnn-vulkan-bin
|
20210210-2 |
2 |
0.00
|
DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library |
PumpkinCheshire
|
2021-04-24 10:29 (UTC) |
dain-ncnn-vulkan-git
|
20210210.r0.gf29cb02-2 |
0 |
0.00
|
DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library |
PumpkinCheshire
|
2021-04-24 10:53 (UTC) |
derelict-vulkan
|
0.0.20-1 |
0 |
0.00
|
A dynamic binding to the vulkan api. |
Tooniis
|
2021-09-12 05:36 (UTC) |
dxvk-mingw-git
|
2.3.r11.ge00db245-1 |
21 |
0.00
|
A Vulkan-based compatibility layer for Direct3D 9/10/11 which allows running 3D applications on Linux using Wine. Windows DLL version) |
ssorgatem
|
2023-10-16 15:53 (UTC) |
dxvk-gplasync-bin-git
|
6389635175-1 |
0 |
0.00
|
A Vulkan-based compatibility layer for Direct3D 9/10/11 (with gplasync patch) (CI BUILD) |
detian
|
2024-03-16 18:04 (UTC) |
gulkan
|
0.16.0-3 |
1 |
0.00
|
GLib library for Vulkan abstraction |
Chocobo1
|
2023-11-08 07:42 (UTC) |
gulkan-git
|
0.16.0.r445.55721c9-1 |
2 |
0.00
|
A GLib library for Vulkan abstraction. |
lubosz
|
2024-02-26 12:21 (UTC) |
hyprland-plugin-csgo-vulkan-fix-git
|
r92.b225987-1 |
0 |
0.00
|
Hyprland plugin that allows you to pick any resolution in CS:GO when using Vulkan |
orphan
|
2023-11-29 23:02 (UTC) |
kazan-git
|
20190201-1 |
0 |
0.00
|
Software-rendering Vulkan implementation |
orphan
|
2019-02-01 07:29 (UTC) |
lib32-amdvlk-2021q2.5
|
2021.Q2.5-1 |
1 |
0.00
|
AMD's standalone Vulkan driver for pre-Raven (GCN 5.0 APU) and pre-Polaris (GCN 4.0) GPUs. lib32 version. |
luka-devnull
|
2021-08-29 20:30 (UTC) |
lib32-primus-vk-git
|
r71.706bd87-1 |
0 |
0.00
|
Primus-Vk Nvidia Vulkan offloading for Bumblebee, 32bit libs |
wuut
|
2019-01-24 18:08 (UTC) |
lib32-pw-capture-git
|
r27.e8fc56b-1 |
0 |
0.00
|
Vulkan/OpenGL (game) capture for PipeWire |
eh5
|
2023-03-03 00:40 (UTC) |
lib32-vkd3d-proton-git
|
2.11.1.r95.g85a0367-1 |
0 |
0.00
|
D3D12 to Vulkan translation library (32-bit) (git version) |
archdevlab
|
2024-02-14 02:43 (UTC) |
lib32-volk-git
|
1.3.277.r313.g7121910-1 |
0 |
0.00
|
Meta loader for Vulkan API (32-bit) (git version) |
archdevlab
|
2024-02-11 05:32 (UTC) |
lib32-vulkan-extension-layers-git
|
1.3.277.r1.g419e442-1 |
0 |
0.00
|
Layer providing Vulkan features when native support is unavailable (32-bit) (git version) |
archdevlab
|
2024-02-11 23:23 (UTC) |
lib32-vulkan-extensionlayer-git
|
1.3.277.r1.g419e442-1 |
0 |
0.00
|
Layer providing Vulkan features when native support is unavailable (32-bit) (git version) |
archdevlab
|
2024-02-11 23:22 (UTC) |
lib32-vulkan-icd-loader-git
|
1.3.277.r2.ge0d594e-1 |
0 |
0.00
|
Vulkan Installable Client Driver (ICD) Loader (32-bit) (git version) |
archdevlab
|
2024-02-09 03:52 (UTC) |
lib32-vulkan-utility-libraries-git
|
1.3.277.r0.g86de0a0-1 |
0 |
0.00
|
Vulkan Utility Libraries (32-bit) (git version) |
archdevlab
|
2024-02-10 19:20 (UTC) |
lib32-vulkan-validation-layers-git
|
1.3.277.r61.g7266a47-1 |
0 |
0.00
|
Vulkan Validation Layers (32-bit) (git version) |
archdevlab
|
2024-02-11 23:35 (UTC) |
libperflogger
|
0.0.1-1 |
0 |
0.00
|
A library and script for monitoring frametimes in OpenGL/Vulkan games for Linux. |
orphan
|
2019-11-10 19:25 (UTC) |
llgl-git
|
r2253.d9ed15ed-1 |
0 |
0.00
|
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal |
aviallon
|
2020-01-31 15:34 (UTC) |
lsvkdev-bin
|
0.0.1-1 |
0 |
0.00
|
Show Vulkan deviceName and driverName on Rust |
VHSgunzo
|
2023-07-20 06:28 (UTC) |
lucurious-git
|
0.0.2-1 |
0 |
0.00
|
[Library] for building advanced DRM Vulkan Renderers |
EasyIP2023
|
2020-07-29 21:39 (UTC) |
lwjgl
|
3.3.3-1 |
0 |
0.00
|
Java library that enables access to OpenGL, OpenAL, Vulkan, and more. |
ppeb
|
2023-09-16 16:12 (UTC) |
mingw-w64-grvk
|
0.3.0-1 |
0 |
0.00
|
Mantle to Vulkan translation layer (mingw-w64) |
orphan
|
2021-03-14 19:05 (UTC) |
mingw-w64-qt6-shadertools
|
6.7.0-1 |
0 |
0.00
|
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL (mingw-w64) |
Martchus
|
2024-04-04 08:54 (UTC) |
mingw-w64-qt6-shadertools-static
|
6.7.0-1 |
0 |
0.00
|
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL (mingw-w64) |
Martchus
|
2024-04-04 08:54 (UTC) |
mingw-w64-raytracinginvulkan
|
r6-1 |
0 |
0.00
|
Implementation of Peter Shirley's Ray Tracing In One Weekend book (mingw-w64) |
xantares
|
2021-03-02 18:40 (UTC) |
mingw-w64-vulkan-caps-viewer
|
3.0-1 |
0 |
0.00
|
Vulkan Hardware Capability Viewer (mingw-w64) |
orphan
|
2021-02-18 13:46 (UTC) |
mingw-w64-vulkan-tools
|
1.3.269-1 |
0 |
0.00
|
Vulkan Utilities and Tools (mingw-w64) |
xantares
|
2023-10-26 18:06 (UTC) |
mingw-w64-vulkan-validation-layers
|
1.2.172-1 |
0 |
0.00
|
Vulkan Validation Layers (mingw-w64) |
orphan
|
2021-03-25 13:41 (UTC) |
monado-vulkan-layers-git
|
0.9.0.29.git.ae43cdc-1 |
0 |
0.00
|
Optional Vulkan Layers for Monado. |
haagch
|
2024-02-23 16:02 (UTC) |