Hi, this is my first time I post a AUR package, I used AI to make PKGBUILD, but I will enhance by hand soon bc PKGBUILD is messy. :)
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Package Details: bforartists-bin 5.1.2-1
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| Git Clone URL: | https://aur.archlinux.org/bforartists-bin.git (read-only, click to copy) |
|---|---|
| Package Base: | bforartists-bin |
| Description: | A fork of the popular 3D software Blender, with a focus on UI/UX improvements (Pre-compiled Binary) |
| Upstream URL: | https://www.bforartists.de/ |
| Keywords: | 3d bforartists, blender, |
| Licenses: | GPL3 |
| Conflicts: | bforartists |
| Provides: | bforartists |
| Submitter: | archion11 |
| Maintainer: | archion11 |
| Last Packager: | archion11 |
| Votes: | 0 |
| Popularity: | 0.000000 |
| First Submitted: | 2026-06-13 15:40 (UTC) |
| Last Updated: | 2026-06-13 15:40 (UTC) |
Dependencies (13)
- ffmpeg (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg-ffplayoutAUR, ffmpeg-cudaAUR, ffmpeg-whisper-gitAUR, ffmpeg-gitAUR, ffmpeg-decklinkAUR, ffmpeg-whisperAUR, ffmpeg-cuda-fullAUR, ffmpeg-amd-full-gitAUR, librempeg-gitAUR, ffmpeg-full-llvmAUR, ffmpeg-fullAUR, ffmpeg-full-gitAUR, ffmpeg-libfdk_aacAUR, ffmpeg-amd-fullAUR, ffmpeg-headlessAUR, ffmpeg-obsAUR)
- libgl (libglvnd-gitAUR, amdgpu-pro-oglp-legacyAUR, nvidia-340xx-utilsAUR, amdgpu-pro-oglpAUR, nvidia-340xx-utils-macbookAUR, libglvnd)
- libsndfile (libsndfile-gitAUR)
- libx11 (libx11-gitAUR)
- libxi (libxi-gitAUR)
- libxkbcommon (libxkbcommon-gitAUR)
- libxrender
- libxxf86vm
- openal (openal-gitAUR)
- wayland (wayland-asan-gitAUR, wayland-chromiumAUR, wayland-gitAUR)
- zlib (zlib-gitAUR, zlib-ng-compat-gitAUR, zlib-ng-compat)
- cuda (cuda11.1AUR, cuda-12.2AUR, cuda12.0AUR, cuda11.4AUR, cuda-12.5AUR, cuda-12.8AUR, cuda-pascalAUR, cuda-12.9AUR) (optional) – Support fast render by GPU NVIDIA CUDA
- optixAUR (optix70AUR, optix72AUR, optix74AUR, optix8AUR, optix77AUR, optix-dev-headersAUR) (optional) – Support fast ray tracing render by NVIDIA OptiX
Pinned Comments
archion11 commented on 2026-06-13 15:57 (UTC)
Hi, this is my first time I post a AUR package, I used AI to make PKGBUILD, but I will enhance by hand soon bc PKGBUILD is messy. :)