Adopted, PKGBUILD fixed and cleaned up. With lua51(5.1.5-4) there should be no problem building and running this. However, the lua variables are commented out left in the PKGBUILD, because someday they might be needed again.
Disowning again, because I don't use it.
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Package Details: billiards 0.4.1-2
Package Actions
| Package Base: | billiards |
|---|---|
| Description: | Free cue sports simulator aiming for physical accuracy and simplicity |
| Upstream URL: | http://www.nongnu.org/billiards/ |
| Category: | games |
| Licenses: | |
| Submitter: | None |
| Maintainer: | None |
| Last Packager: | None |
| Votes: | 16 |
| First Submitted: | 2009-01-21 02:13 |
| Last Updated: | 2014-01-20 01:02 |
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Latest Comments
Comment by carstene1ns
Comment by Tybo
Lua is properly installed.
The fact is that it does run, since it begun parsing the main script. But I seem to be missing a file somehow.
Comment by Zann
If your error is the same as below, It could seem you'r missing lua somehow.
How do you build the packages? If you use makepkg, try makepkg -s. That should install the required depends.
Just guessing though.
Comment by Tybo
Thanks for your reply.
The fun part is that everything build properly. I have all the packages installed (including techne 2.3) but when I run the game it just seems I am missing something...
Comment by Zann
techne 0.2.3**
Comment by Zann
Updated.
Hi Tybo
The new billards 0.4.1 should build correctly against techne 0. 2.0
Comment by Tybo
Hi,
The program crashes saying I am missing the instrumentation module. I tried to search for it in others libraries, but without success.
Any ideas?
Thanks a lot in advance!
----------------------------------------------------------------------------------
billiards output:
----------------------------------------------------------------------------------
Greetings fellow user, this is Techne 0.2.3.
Let's see what kind of junk we're dealing with here.
The GdkGL extension version is 1.4.
Graphics rendering is provided courtesy of:
'Gallium 0.4 on AMD REDWOOD 2.1 Mesa 8.0.3'.
The framebuffer configuration I managed to get is [8, 8, 8, 8, 24, 8].
The rendering context is direct.
Audio spatialization and renderering has been subcontracted to:
'OpenAL Soft 1.1 ALSOFT 1.14'.
The resolution of the realitme clock is 1 ns
The resolution of the process clock is 1 ns
Reading your scripts and hoping for the best.
Hmmm, I just got this unprotected error from the Lua interpreter:
"/usr/share/techne/billiards/billiards.lua:16: module 'instrumentation' not found:
no field package.preload['instrumentation']
no file './instrumentation.lua'
no file '/usr/share/lua/5.1/instrumentation.lua'
no file '/usr/share/lua/5.1/instrumentation/init.lua'
no file '/usr/lib/lua/5.1/instrumentation.lua'
no file '/usr/lib/lua/5.1/instrumentation/init.lua'
no file '/usr/share/techne/modules/instrumentation.lua'
no file '/usr/share/techne/modules/instrumentation.lc'
no file './instrumentation.so'
no file '/usr/lib/lua/5.1/instrumentation.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file '/usr/lib/techne/instrumentation.so'
stack traceback:
[C]: in function 'require'
/usr/share/techne/billiards/billiards.lua:16: in main chunk"
Attempting to go down gracefully...
Adieu!
----------------------------------------------------------------------------------
Comment by Zann
Yes I know it's outdated however billards don't build with techne anymore.