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Package Details: blastem 0.6.2-2
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| Git Clone URL: | https://aur.archlinux.org/blastem.git (read-only, click to copy) |
|---|---|
| Package Base: | blastem |
| Description: | Fast and accurate Sega Genesis/Mega Drive emulator |
| Upstream URL: | https://www.retrodev.com/blastem/changes.html |
| Keywords: | megadrive |
| Licenses: | GPL3 |
| Submitter: | darkfm |
| Maintainer: | Vaporeon |
| Last Packager: | Vaporeon |
| Votes: | 7 |
| Popularity: | 0.008762 |
| First Submitted: | 2017-06-04 11:06 (UTC) |
| Last Updated: | 2021-01-15 14:28 (UTC) |
Dependencies (5)
- glew (glew-libepoxy, glew-git, glew-egl-glx)
- sdl2 (sdl2-rbp-bin, sdl2-minimal-git, sdl2-minimal-x11-git, sdl2-rpi, sdl2-nox, sdl2-git, sdl2-static, sdl2-nox-git)
- python2-pillow (make)
- vasm (optional) – game selection menu (must rebuild)
- xcftools (xcftools-git) (optional) – game selection menu (must rebuild)
Latest Comments
tototoro commented on 2021-09-08 12:57 (UTC)
@Fourus I use "DejaVu Sans Condensed".
Fourus commented on 2021-08-26 23:33 (UTC)
I'm having the same problem as the person below me. What font did you use to fix the problem tototoro?
tototoro commented on 2021-08-06 23:02 (UTC) (edited on 2021-08-07 09:38 (UTC) by tototoro)
I installed vasm from AUR and xcftools from community repo. Do I need to install some fonts?
EDIT:
I changed default font in KDE Settings and it works now. I don't now why it didn't work with Nimbus Sans.
SteelTitanium commented on 2020-06-30 05:56 (UTC)
The multiple defined errors is due to the code not being GCC 10 compliant, since it defaults to -fno-common now. https://gcc.gnu.org/gcc-10/porting_to.html
doragasu commented on 2020-06-24 18:35 (UTC)
That error can be solved by changing the comparison in mw_putc function to this:
But it still fails to build, with a lot symbols multiply defined.
trotskytown commented on 2020-05-27 03:03 (UTC) (edited on 2020-05-27 03:05 (UTC) by trotskytown)
Fails to build for me :(
commented on 2019-06-06 11:22 (UTC)
Blastem segfaults if it can't find the images/ directory. This seems to be new to 0.6.2. The offending line of code is in nuklear_ui/blastem_nuklear.c 1382. With no images to load, controller_image is nothing so a division by zero occurs.
doragasu commented on 2019-04-11 20:14 (UTC)
AFAIK, the optional dependencies are only required for the menu.bin ROM. I do not get any segfaults when entering the controllers menu. But I have no gamepads plugged to my computer, so the menu only has the "Back" button.
retronostalgia commented on 2019-04-10 18:44 (UTC)
I get a segfault when selecting the "controllers" menu option. The program author thinks it may be a packaging issue. For more, see http://www.sega-16.com/forum/showthread.php?34009-BlastEm-0-6-1-Released&p=840166&viewfull=1#post840166
Also, I'm confused about the vasm and xcftools optional dependencies. Are they only for generating the menu.bin ROM, or are they also needed for the Nuklear UI?
Thanks!
doragasu commented on 2019-03-30 16:53 (UTC)
Stable version 0.6.2 is out!
xordspar0 commented on 2019-01-30 05:34 (UTC)
Version 0.6.1-1 fails to pass the validity check.
darkfm commented on 2017-08-02 02:05 (UTC)
kwe commented on 2017-08-01 13:25 (UTC)
kwe commented on 2017-08-01 13:09 (UTC)
doragasu commented on 2017-06-08 17:47 (UTC)
darkfm commented on 2017-06-08 03:55 (UTC)
doragasu commented on 2017-06-05 17:12 (UTC)