Package Details: blastem 0.6.2-2

Git Clone URL: https://aur.archlinux.org/blastem.git (read-only, click to copy)
Package Base: blastem
Description: Fast and accurate Sega Genesis/Mega Drive emulator
Upstream URL: https://www.retrodev.com/blastem/changes.html
Keywords: megadrive
Licenses: GPL3
Submitter: darkfm
Maintainer: Vaporeon
Last Packager: Vaporeon
Votes: 7
Popularity: 0.045498
First Submitted: 2017-06-04 11:06
Last Updated: 2021-01-15 14:28

Dependencies (5)

Required by (0)

Sources (2)

Latest Comments

1 2 Next › Last »

tototoro commented on 2021-09-08 12:57

@Fourus I use "DejaVu Sans Condensed".

Fourus commented on 2021-08-26 23:33

I'm having the same problem as the person below me. What font did you use to fix the problem tototoro?

width: 640, height: 480
Window created with size: 640 x 480
config says: 512
Initialized audio at frequency 48000 with a 512 sample buffer, 32-bit float 
format
Added 14 game controller mappings from gamecontrollerdb.txt
Min samples buffered before audio start: 800
blastem: nuklear_ui/nuklear.h:18538: nk_begin_titled: Assertion `ctx- 
>style.font && ctx->style.font->width && "if this triggers you forgot to add 
a font"' failed.
Aborted

tototoro commented on 2021-08-06 23:02

width: 640, height: 480
Window created with size: 640 x 480
config says: 512
Initialized audio at frequency 48000 with a 512 sample buffer, 32-bit float format
Added 14 game controller mappings from gamecontrollerdb.txt
Min samples buffered before audio start: 2400
blastem: nuklear_ui/nuklear.h:18538: nk_begin_titled: Assertion `ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font"' failed.

I installed vasm from AUR and xcftools from community repo. Do I need to install some fonts?

EDIT:

I changed default font in KDE Settings and it works now. I don't now why it didn't work with Nimbus Sans.

SteelTitanium commented on 2020-06-30 05:56

The multiple defined errors is due to the code not being GCC 10 compliant, since it defaults to -fno-common now. https://gcc.gnu.org/gcc-10/porting_to.html

doragasu commented on 2020-06-24 18:35

That error can be solved by changing the comparison in mw_putc function to this:

static void mw_putc(megawifi *mw, uint8_t v)
{
    if (mw->receive_bytes >= sizeof(mw->receive_buffer)) {
        return;
    }
    mw->receive_buffer[mw->receive_bytes++] = v;
}

But it still fails to build, with a lot symbols multiply defined.

trotskytown commented on 2020-05-27 03:03

Fails to build for me :(

In function ‘mw_putc’,
    inlined from ‘start_reply’ at megawifi.c:181:2:
megawifi.c:94:42: warning: writing 1 byte into a region of size 0 [-Wstringop-overflow=]
   94 |  mw->receive_buffer[mw->receive_bytes++] = v;
      |                                          ^
megawifi.c: In function ‘start_reply’:
megawifi.c:70:11: note: at offset 4098 to object ‘receive_buffer’ with size 4096 declared here
   70 |  uint8_t  receive_buffer[4096];
      |           ^
collect2: error: ld returned 1 exit status
make: *** [Makefile:260: blastem] Error 1
==> ERROR: A failure occurred in build().
    Aborting...

Anonymous comment on 2019-06-06 11:22

Blastem segfaults if it can't find the images/ directory. This seems to be new to 0.6.2. The offending line of code is in nuklear_ui/blastem_nuklear.c 1382. With no images to load, controller_image is nothing so a division by zero occurs.

doragasu commented on 2019-04-11 20:14

AFAIK, the optional dependencies are only required for the menu.bin ROM. I do not get any segfaults when entering the controllers menu. But I have no gamepads plugged to my computer, so the menu only has the "Back" button.

retronostalgia commented on 2019-04-10 18:44

I get a segfault when selecting the "controllers" menu option. The program author thinks it may be a packaging issue. For more, see http://www.sega-16.com/forum/showthread.php?34009-BlastEm-0-6-1-Released&p=840166&viewfull=1#post840166

Also, I'm confused about the vasm and xcftools optional dependencies. Are they only for generating the menu.bin ROM, or are they also needed for the Nuklear UI?

Thanks!

doragasu commented on 2019-03-30 16:53

Stable version 0.6.2 is out!