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Package Details: blastem 0.6.2-2
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Git Clone URL: | https://aur.archlinux.org/blastem.git (read-only, click to copy) |
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Package Base: | blastem |
Description: | Fast and accurate Sega Genesis/Mega Drive emulator |
Upstream URL: | https://www.retrodev.com/blastem/changes.html |
Keywords: | megadrive |
Licenses: | GPL3 |
Submitter: | darkfm |
Maintainer: | Vaporeon |
Last Packager: | Vaporeon |
Votes: | 9 |
Popularity: | 0.036222 |
First Submitted: | 2017-06-04 11:06 (UTC) |
Last Updated: | 2021-01-15 14:28 (UTC) |
Dependencies (5)
- glew (glew-libepoxyAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR, glew-gitAUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- python2-pillowAUR (make)
- vasmAUR (optional) – game selection menu (must rebuild)
- xcftools (xcftools-gitAUR) (optional) – game selection menu (must rebuild)
Latest Comments
1 2 Next › Last »
alufd19 commented on 2024-12-11 15:18 (UTC)
Thanks Vaporeon and darkfm for them blastem 0.6.2-2 stable package!!!
Unbloated commented on 2024-08-26 20:59 (UTC)
Installing with yay is an hell.
tototoro commented on 2021-09-08 12:57 (UTC)
@Fourus I use "DejaVu Sans Condensed".
Fourus commented on 2021-08-26 23:33 (UTC)
I'm having the same problem as the person below me. What font did you use to fix the problem tototoro?
tototoro commented on 2021-08-06 23:02 (UTC) (edited on 2021-08-07 09:38 (UTC) by tototoro)
I installed vasm from AUR and xcftools from community repo. Do I need to install some fonts?
EDIT:
I changed default font in KDE Settings and it works now. I don't now why it didn't work with Nimbus Sans.
SteelT commented on 2020-06-30 05:56 (UTC)
The multiple defined errors is due to the code not being GCC 10 compliant, since it defaults to -fno-common now. https://gcc.gnu.org/gcc-10/porting_to.html
doragasu commented on 2020-06-24 18:35 (UTC)
That error can be solved by changing the comparison in mw_putc function to this:
But it still fails to build, with a lot symbols multiply defined.
trotskytown commented on 2020-05-27 03:03 (UTC) (edited on 2020-05-27 03:05 (UTC) by trotskytown)
Fails to build for me :(
<deleted-account> commented on 2019-06-06 11:22 (UTC)
Blastem segfaults if it can't find the images/ directory. This seems to be new to 0.6.2. The offending line of code is in nuklear_ui/blastem_nuklear.c 1382. With no images to load, controller_image is nothing so a division by zero occurs.
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