Package Details: cemu 1.15.3-2

Git Clone URL: (read-only)
Package Base: cemu
Description: Wii U emulator (via wine). Includes the Cemuhook plugin and graphic packs
Upstream URL:
Licenses: custom
Submitter: chris_l
Maintainer: chris_l
Last Packager: chris_l
Votes: 8
Popularity: 0.687843
First Submitted: 2017-12-14 02:53
Last Updated: 2019-03-29 17:49

Latest Comments

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pepper_chico commented on 2019-04-20 20:11

A new Wine version fixed that annoying issue regarding segfault when controller is connected prior to starting the emulator. So the only issue left is that one regarding assert popup.

I've checked that latest cemuhook also doesn't have broken controller detection anymore. So please, consider this patch that updates everything to current latest:

pepper_chico commented on 2019-04-15 15:33

@Hengi I play ZBOTW without any of those flags.

Hengi commented on 2019-04-13 09:46

consider adding the necessary wine args to the cemu launch script. Games like Breath of the Wild don't work without R600_DEBUG=nohyperz

R600_DEBUG=nohyperz __GL_THREADED_OPTIMIZATIONS=1 mesa_glthread=true vblank_mode=0 WINEESYNC=1

These should be added to wine Cemu.exe "$@"

also, cemuhook will still be needed, as the native cemu h264 doesn't and might never work on Wine.

Also, it is recommended to build wine-tkg for yourself.

pepper_chico commented on 2019-04-06 23:40

There's a new cemuhook (doesn't fix anything), and new graphicsPack too.

I've provided a patch for PKGBUILD here:


The latest cemuhook (1154_0571) breaks controller detection, so that one can't be upgraded. I've updated the gist.

pepper_chico commented on 2019-04-06 21:35

Ops, important. cemuhook is still needed for controller to be recognized :-/

I just tried plain cemu 1.15.4 and my xbox 360 controller isn't detected, I had to add back cemuhook.

pepper_chico commented on 2019-04-06 20:23

cemu 1.15.4 have native h264, so cemuhook isn't a must anymore. I'd put it in a separate package.

BrianAllred commented on 2019-04-02 19:35


Ah, my mistake. I didn't have a controller plugged in, so I didn't make the connection. But I had the xboxdrv service running, which says there's a controller present even when there's not. Stopping that service fixed the issue.


pepper_chico commented on 2019-04-02 15:31

@SilverMight @BrianAllred

Check previous messages where that issue is explained. One fix is to not have controller connect before launching cemu, the other is downgrading.

SilverMight commented on 2019-04-02 02:47

@BrianAllred Getting the same thing now

BrianAllred commented on 2019-03-31 19:24

I get the following segfault when running cemu. Any ideas?