sudsbud: I can't reproduce this here on my laptop. I have bumblebee, using the intel driver or the nvidia blob works for me. I wouldn't say it's a driver issue, since there is no opengl involved when opening/closing the gamepad config window, but I have no idea where it could be coming from.
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Package Details: dolphin-emu-git 2409.r299.gd1ef4d5cc1-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy) |
---|---|
Package Base: | dolphin-emu-git |
Description: | A Gamecube / Wii emulator - git version |
Upstream URL: | https://dolphin-emu.org |
Keywords: | dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote |
Licenses: | GPL-2.0-or-later |
Conflicts: | dolphin-emu |
Provides: | dolphin-emu |
Submitter: | None |
Maintainer: | dpeukert |
Last Packager: | dpeukert |
Votes: | 123 |
Popularity: | 0.53 |
First Submitted: | 2011-08-20 13:05 (UTC) |
Last Updated: | 2024-11-10 13:18 (UTC) |
Dependencies (53)
- alsa-lib
- bluez-libs (bluez-gitAUR)
- bzip2 (bzip2-gitAUR)
- cubebAUR (cubeb-gitAUR, cubebAUR)
- enet (enet-gtkorvo-gitAUR, enet-gitAUR)
- gcc-libs (gcc-libs-gitAUR, gccrs-libs-gitAUR, gcc11-libsAUR, gcc-libs-snapshotAUR)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- hidapi (hidapi-gitAUR)
- libavcodec.so (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg-compat-55AUR, ffmpeg-compat-54AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libavformat.so (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg-compat-55AUR, ffmpeg-compat-54AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libavutil.so (libavutil-52AUR, ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libcurl.so (curl-quiche-gitAUR, curl-http3-ngtcp2AUR, curl-gitAUR, curl-c-aresAUR, curl, lib32-curl)
- libevdev (libevdev-gitAUR)
- libfmt.so (fmt-gitAUR, fmt9AUR, fmt10AUR, fmt)
- libgl (libglvnd-gitAUR, amdgpu-pro-oglp-legacyAUR, amdgpu-pro-oglpAUR, nvidia-340xx-utilsAUR, libglvnd)
- libminiupnpc.so (miniupnpc)
- libpulse (pulseaudio-dummyAUR, libpulse-gitAUR)
- libsfml-network.so (sfml-gitAUR, sfml)
- libsfml-system.so (sfml-gitAUR, sfml)
- Show 33 more dependencies...
Required by (3)
- chimera (requires dolphin-emu)
- dolphin-emu-nogui-git (requires dolphin-emu)
- emulationstation (requires dolphin-emu) (optional)
Sources (9)
Latest Comments
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alucryd commented on 2014-06-21 10:09 (UTC)
sudsbud commented on 2014-06-21 02:15 (UTC)
I got the same crash on nouveau, so my guess would be that it isn't driver related.
sudsbud commented on 2014-06-20 07:14 (UTC)
Yes, I do use the nvidia driver and have problems with every dolphin version I've tried. I talked to irc about it and someone suggested that it might be an nvidia driver problem ported over from the windows problem (driver version 334.89) with the opengl backend causing "frequent crashing."
I'm thinking about testing with my intel card just to make sure it's something in the driver and then I'll look into downgrading.
<deleted-account> commented on 2014-06-20 05:29 (UTC)
@sudsbud
Yes, I've been experiencing this exact problem for some time now, and on the stable release (4.0.2) as well. Are you using the NVIDIA driver by any chance?
sudsbud commented on 2014-06-20 05:27 (UTC)
Do any of you reproduce these crashes?
1: open gamepad window -> close gamepad window -> open gamepad window = crash
2: open game -> close game -> open game = crash
3: open gamepad window -> open game = crash
4: run in gdb -> open game = crash
Anyone know about these and has a work around?
alucryd commented on 2014-06-19 10:09 (UTC)
Snowman hasn't showed up on IRC for a month, I still haven't got in touch with him, no activity on the bug report either. I'll shoot him an email when I find the time to take care of this, maybe next week, time is scarce these days.
AdrianoML commented on 2014-06-06 01:12 (UTC)
This commit broke it again for me: https://github.com/dolphin-emu/dolphin/commit/91840cb4c77651179480f4c9480928b097296343
Probably the same gcc 4.9 bug...
alucryd commented on 2014-06-02 12:35 (UTC)
Ok, removed i686 from the arch array, and added -fno-inline-functions only to the flags, no more editing yours. Thx for the heads up guys.
Also, now that I'm back, I'll ping Snowman about the bug report once he shows up on IRC.
linkmauve commented on 2014-05-25 12:02 (UTC)
i686 JIT will soon be removed (see https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/), you should remove i686 from the arch array since it will become painfully slow.
alucryd commented on 2014-05-22 22:41 (UTC)
Thx for the insight guys. I'll contact Snowman on IRC if he does not react to the bug report. He's usually pretty quick though, just have to wait that Scimmia assigns the report to him. I will try to update the PKGBUILD as soon as something moves, can't promise though as I'm currently abroad.
Pinned Comments
dpeukert commented on 2020-04-10 12:34 (UTC) (edited on 2020-09-26 17:48 (UTC) by dpeukert)
The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git