Package Details: doom3 1.3.1.1304-13

Git Clone URL: https://aur.archlinux.org/doom3.git (read-only, click to copy)
Package Base: doom3
Description: Doom 3 Engine. You need the retail .pk4 files to play.
Upstream URL: https://doom.com/
Licenses: custom:"DOOM 3"
Conflicts: doom3-bin, iodoom3, iodoom3-bin, iodoom3-git
Provides: doom3
Submitter: None
Maintainer: Slash
Last Packager: Slash
Votes: 72
Popularity: 0.001928
First Submitted: 2005-12-21 00:34 (UTC)
Last Updated: 2021-03-28 15:57 (UTC)

Latest Comments

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MCMic commented on 2012-06-22 12:33 (UTC)

The FTP link seems broken :-/

hwkiller commented on 2012-06-21 23:06 (UTC)

ERROR: Missing 'WEAPON_NETFIRING' field in script object 'weapon_fists' Why? I have the .pk4 files from the disc in ~/.doom3/base/, and it is loading them, but this is bugging out with the above error.

Slash commented on 2012-02-14 23:46 (UTC)

Updated .install file.

Babets commented on 2012-02-08 20:17 (UTC)

Ok, tested the localization on doom3 too :)

Babets commented on 2012-02-08 19:09 (UTC)

Localization is supported, I found it in the ubuntu wiki. I just tried copying zpak000.pk4 in /opt/iodoom3/base and change the lang in ~/.doom3/DoomConfig.cfg and it worked. You should update the .install file accordingly. md5sum of zpak000.pk4 b9fbe9def3d590a0465d850cc147e0c4 I tried on iodoom3 package but I think this would work also on this one. ref: http://wiki.ubuntu-it.org/Giochi/Doom3 (sorry it's in italian)

Slash commented on 2012-02-07 23:58 (UTC)

I think changing iodoom3-git to install to /opt/doom3/ is a good idea. Otherwise, mods would need to be made for each engine. For example, there would need to be "doom3-darkmod", "iodoom3-darkmod", etc.

Babets commented on 2012-02-06 18:52 (UTC)

Imho you can install it on /opt/doom3 for mods compatibility as Slash do for ioquake3: https://aur.archlinux.org/packages.php?ID=25900

Behem0th commented on 2012-02-06 14:57 (UTC)

conflicts=(... 'iodoom3-git' ...) My current package is installed in /opt/iodoom3/ and desktop file is iodoom3.desktop. Theoretically our packages do not conflict. But I'm not sure whether I should rename the installation folder for compatibility with mods? Or, is left as it is to be able to establish simultaneously both our package? I apologize for my English.

Slash commented on 2012-02-03 16:28 (UTC)

Thanks, updated.

Babets commented on 2012-02-02 09:50 (UTC)

Ok tested, it's only needed as makedepends.