Package Details: doomsday 2.0.3-3

Git Clone URL: (read-only)
Package Base: doomsday
Description: An advanced Doom engine that supports DOOM, Heretic and Hexen.
Upstream URL:
Keywords: doomsday
Licenses: GPL2
Conflicts: doomsday-bin
Submitter: dotfloat
Maintainer: FredBezies
Last Packager: FredBezies
Votes: 14
Popularity: 0.864879
First Submitted: 2015-08-10 15:51
Last Updated: 2017-10-27 21:16

Latest Comments

FredBezies commented on 2017-10-27 21:16

doomsday 2.0.3-3 : updated sha256sum.

scorpius2k1 commented on 2017-10-27 21:10

For those of you having issues with the latest PKGBUILD, here is the correct sha256sum for version 2.0.3, just edit the PKGBUILD and replace the previous sha256sums line with this one:


- Verified from source site

remussatala commented on 2017-10-13 04:59

Here you can find some games you might be interested in:

deathtrip commented on 2017-09-23 15:15

==> Validating source files with sha256sums...
doomsday-2.0.3.tar.gz ... FAILED
==> ERROR: One or more files did not pass the validity check!
:: failed to verify doomsday integrity

looks like PKGBUILD needs to be updated

vdemin commented on 2017-07-22 12:42

Thank you for quick support! Now the game runs normally (not hard tested yet).

FredBezies commented on 2017-07-22 12:13

@vdemin : both requests applied. Waiting for your report now :D

Do not forget to start fluidsynth service after adding your soundfonts to etc/conf.d/fluidsynth (SOUND_FONT line) if you want to use fluidsynth music output

Forget to add it to 2.0.2-2 version. This tip will be added to 2.0.2-3 version. Sorry for annoyance :(

vdemin commented on 2017-07-22 12:03

Please add -DCMAKE_INSTALL_LIBDIR=lib to cmake call. I get error below during installation on x86_64:
error: failed to commit transaction (conflicting files)
doomsday: /usr/lib64 exists in filesystem
Errors occurred, no packages were upgraded.

vdemin commented on 2017-07-22 09:54

Thanks for your work, Fred!

Maybe put soundfont-fluid in optdepends? I tried to convince the previous maintainer to do it (see all comments), but with no luck.

FredBezies commented on 2017-07-22 09:26

Adopted and upgraded to Doomsday 2.0.2. A lot of work : cmake use, source code change, and many tweaks.

Hope you'll enjoy it :)

RealGecko commented on 2016-08-21 18:12

I have segfault too.

djringjr commented on 2016-08-06 18:21

I haven't read the "Latest Comments" yet, so this may be old news. I receive a seg fault and the program crashes.

dmesg | tail

doomsday[16101]: segfault at 0 ip b5b1657f sp bfd65b90 error 4 in[b5aa6000+176000]

Hopefully this is of help to the maintainers.

I will add fmodex and see if the program works as headkase indicated.

headkase commented on 2016-07-31 08:24

"fmodex" is missing as a dependency. Also, there is a race condition in the build process. Building with four jobs (-j4 in makepkg.conf) errored, while building with a single job (-j1 in makepkg.conf) succeeded.

Elrondo46 commented on 2016-07-07 08:27

The 2.0 version is not STABLE. Last stable is 1.15.8. Go to the official dengine website to see it.

Elrondo46 commented on 2015-12-16 21:35

Yes I can fix to make it functionnal with "default way in game" but I think final user have to know the game uses midi music but I'm sure the majority of users of this package will use the default fluid soundfont.

dotfloat commented on 2015-12-16 21:17

Jesus, calm down.

You wanted to maintain the package and I obliged as soon as I got the mail. You haven't fixed the linking problem either and the background music thing is less than ideal. The dependency belongs in optdepends, especially when the game doesn't default to it.

Manjaro users have the ability to install optional dependencies and Windows users are entirely irrelevant (unless W10 uses AUR now). Telling vdemin to uninstall the package or edit the PKGBUILD is not a solution.

Yes, I did neglect to update the package for a whole month. That doesn't mean I'm not allowed to voice my opinion.

PS: The linker thing is caused by qmake. Last time I looked into it, it was a known problem where qmake automatically prepends /usr/lib to the library paths, and I found nothing to override this. So, with qmake, gcc and friends use the older system-wide doomsday libs instead of the freshly compiled ones. I gave up on finding a proper solution to this.

Elrondo46 commented on 2015-12-16 20:16

I think have the background music is required. You never solved the package link problem and never solved the music background background problem... I think you are bad placed to tell me how I have to correct YOUR original package... Sorry but I'm a little angry

dotfloat commented on 2015-12-16 18:02

I've got to agree with vdemin. Considering that you still have to manually select the soundfont in-game, I don't see why it should be included in the PKGBUILD.

Edit: Also, to nitpick. At the top I should be listed as 'Contributor' since that's the "proper" term for old maintainer.

Elrondo46 commented on 2015-12-13 22:46

Think majority of users will use the default soundfont. Experienced users can modify the PKGBUILD by themself if they have disk space trouble. I don't think many Arch users will cry for 100 additionnal MBs.

vdemin commented on 2015-12-13 21:03

> You can remove the fluid package after install if you want.
Install what I don't need and remove it with '-Rdd'? No, thanks. This is not Arch way. Maybe this is Windows or Manjaro way. If a package is not necessary to run a program, it should be specified in optdepends. Especially such a large package.

You care about Windows and Manjaro users, but how about Arch Linux users?

Elrondo46 commented on 2015-12-13 19:45

That's an interressant question but I must consider "newbies in Linux World". I think it's better to offer a default usable soundfont... Don't forget, Manjaro distro uses AUR channel and I want consider it.

My opinion is: if there is more windows users happy of our distros more of that users will adopt Linux world. I'm sorry... I don't want to put this package as optional. You can remove the fluid package after install if you want.

vdemin commented on 2015-12-13 18:21

Are you sure that soundfont-fluid is necessary?

> Total Download Size: 113,91 MiB
> Total Installed Size: 141,51 MiB

Maybe put it in optdepends?

Elrondo46 commented on 2015-12-13 11:00

I will add the dependancy soundfont-fluid but it's correct you must precise the path of your soundfont (but there is other soundfounts, not juste FluidR3). For variable $MAKEFLAGS, I will test....

FredBezies commented on 2015-12-13 10:20

In order to make sound work, I had to install soundfont-fluid and select /usr/share/soundfonts/FluidR3_GM2-2.sf2 in audio options.

Also, make $MAKEFLAGS seems to be useless. Hope it helps :)

Elrondo46 commented on 2015-12-13 07:53

Enjoy the background music now :)

Elrondo46 commented on 2015-12-12 21:54

That's done.

Elrondo46 commented on 2015-12-11 15:41

I will make the package functionnal please be patient

maz-1 commented on 2015-11-06 16:36

the source link is down, please use link from sourceforge

goodgerster commented on 2015-10-04 15:50

It should also depend on libxkbcommon-x11.

dotfloat commented on 2015-08-31 11:52

Thanks, done.

Liquen commented on 2015-08-12 00:59

It appears that qt5-x11extras should be a dependency.