Package Details: dxvk-win32-bin 0.70-2

Git Clone URL: https://aur.archlinux.org/dxvk-bin.git (read-only)
Package Base: dxvk-bin
Description: A Vulkan-based compatibility layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine (binary files)
Upstream URL: https://github.com/doitsujin/dxvk
Licenses: zlib/libpng
Conflicts: dxvk-bin<0.63-5, dxvk-git<0.63-5, dxvk-win32-git
Provides: dxvk, dxvk32
Replaces: dxvk-bin
Submitter: ssorgatem
Maintainer: ssorgatem
Last Packager: ssorgatem
Votes: 49
Popularity: 12.578869
First Submitted: 2018-03-02 07:39
Last Updated: 2018-08-18 09:49

Pinned Comments

ssorgatem commented on 2018-03-27 06:47

As of 0.60, wine >3.10 is needed.

To enable DXVK in a wineprefix, do the following (with the WINEPREFIX variable properly set):

For 32-bit D3D10/11: setup_dxvk32

For 64-bit D3D10/11: setup_dxvk64

In order to uninstall DXVK from a wineprefix, you can just disable the DLL overrides (set them to "builtin") through winecfg or winetricks.

Latest Comments

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zfkerr commented on 2018-08-17 15:36

Hi, @ssorgatem! DXVK 0.70 release brought the completely abolition of setup_dxvk.sh. Philip "Doitsujin" Rebohle, the DXVK author thinks that it's you who should write a new such script, or take its setup_dxvk.sh script and add it to all your DXVK PKGBUILS's. Can we hope that you will do this? More details of this discussion can be found here: https://github.com/doitsujin/dxvk/issues/572

Thank you! Regards!

TheRealSoup commented on 2018-08-17 14:18

In package_dxvk-win32-bin

Should it be replaces=("dxvk-bin") or replaces=("dxvk-bin<0.63-5")

ssorgatem commented on 2018-08-07 16:50

That's a good point, I updated to 32-bit package to depend on lib32-vulkan-icd-loader instead.

Before the split, the package consisted of 2 different builds of DXVK: a 32-bit build and a 64-bit build.

I think that alone justifies splitting it into 2 packages. Not everyone will need both DXVK builds.

It also allows to have one of them from this source package, and the other one from the dxvk-git package or even the winelib DXVK build, in which case the 32/64 bit split makes much more sense from the "host" point of view.

In the future, the ideal situation would be to use winelib builds instead of Windows DLLs for both 32 and 64 bit DXVK, but currently only 64-bit DXVK can be built as a wine library.

hybrid commented on 2018-08-06 21:37

Thx for going the extra mile with a transition pkg. But I wonder why is this pkg split in the first place? I don't see any lib32 dependencies, it is more or less a blob. The 32bit/64bit is for the "guest system" wine, not for the "host" arch linux. This doesn't make any sense to me. What am I missing?

petercxy commented on 2018-08-06 09:16

Shouldn't the win32 version also depend on lib32-vulkan-icd-loader?

ssorgatem commented on 2018-08-05 17:59

Yeah, I noticed just a few seconds too late. I'll fix it for the next release.

silly commented on 2018-08-05 17:48

Hi,

just a small comment; you forgot to reset pkg rel when updated to 0.64 so now it is 0.64-5.

ssorgatem commented on 2018-07-22 07:24

Package updated. Maybe he could have released a 0.63.1 version instead of re-releasing 0.63.... with the same version number and same URL but different code.

Keridos commented on 2018-07-22 03:44

sha2sum not correct in build script anymore vor 0.63-1

bpierre commented on 2018-07-21 23:21

The URL for 0.63 is different because it should not be used:

Do not use

There is a critical regression which causes random crashes in some games after some time.

See: https://github.com/doitsujin/dxvk/releases/tag/v0.63 and https://github.com/doitsujin/dxvk/issues/507