Package Details: ecwolf 1.4.1-2

Git Clone URL: https://aur.archlinux.org/ecwolf.git (read-only, click to copy)
Package Base: ecwolf
Description: Advanced source port for Wolfenstein 3D engine games
Upstream URL: https://maniacsvault.net/ecwolf/
Keywords: ecwolf fps game retro shooter wolf3d wolf4sdl wolfenstein3d
Licenses: GPL
Submitter: Plaunarome
Maintainer: Mr.Smith1974
Last Packager: Mr.Smith1974
Votes: 5
Popularity: 0.001646
First Submitted: 2021-01-26 03:57 (UTC)
Last Updated: 2023-11-05 07:02 (UTC)

Latest Comments

andreymal commented on 2023-11-05 17:38 (UTC)

ECWolf is just a game engine, not a game. You must get the game data from somewhere else (e.g. buy from Steam). If the game is downloaded from Steam, ECWolf should automatically find the game data in steamapps (at least it works for me) https://maniacsvault.net/ecwolf/wiki/Game_data

siavoshkc commented on 2023-11-05 16:34 (UTC) (edited on 2023-11-05 16:34 (UTC) by siavoshkc)

ReadConfig: Reading the Configuration.

IWad: Selecting base game data.

Can not find base game data. (.wl6, .wl1, .sdm, .sod, *.n3d)

After updating to 1.4.1-2 I get this. Am I missing something?

andreymal commented on 2023-11-04 18:34 (UTC) (edited on 2023-11-05 16:19 (UTC) by andreymal)

This is a problem with this build because you did not change the CMAKE_INSTALL_PREFIX to /usr. If you choose to put ecwolf.pk3 in /usr/share instead of default /usr/local/share, you should change the prefix so the game knows where to find this file.

UPD: fixed in 1.4.1-2

Mr.Smith1974 commented on 2023-11-04 12:46 (UTC)

This is not a problem with this build. Write to the developers, please.

siavoshkc commented on 2023-11-03 22:44 (UTC)

Hi, same problem as hvcr here. Just installed and got "Could not open ecwolf.pk3!" when ran it. Installed with pamac on Manjaro.

hvcr commented on 2023-09-17 01:22 (UTC)

@mr.Smith1974

Ah, this is a very nifty application indeed, I had no knowledge of it heh, I'm rather new to linux

Turns out it first looks for the file at %HOME, then it looks at "/usr/bin"(strange place to look for a data file), then it looks at "/usr/local/share/ecwolf/"

Thing is the file is installed to "/usr/share/ecwolf" heh, dropping it in %HOME makes it work, but it's a bit untidy

here's the relevant output https://pastebin.com/fquYp4LU

Mr.Smith1974 commented on 2023-09-16 17:53 (UTC)

@hvcr Please, use strace to debug.

hvcr commented on 2023-09-16 14:45 (UTC)

I'm having a bit of difficulty to get this working..

I put the game data files in "$HOME/.config/ecwolf/"

But when trying to run it I get "Could not open ecwolf.pk3!"

this ecwolf.pk3 file exists in "/usr/share/ecwolf", tried copying it to ".config/ecwolf/" and ".local/share/ecwolf/", no deal...

What exactly do I have to do? because there are 0 instructions, including in the official site...

0x81 commented on 2022-03-06 01:59 (UTC)

@Plaunarome Just passing along this message from the developer of ECWolf:

"I'm assuming you're using the AUR package? That's built on an SDL 1.2 to 2.0 wrapper. I have no idea why since ECWolf has native SDL 2 support. The reason it builds with the SDL 1.2 API is for Windows 98 and PowerPC Mac support. You should reach out to the maintainer and let them know."

Context: https://forum.zdoom.org/viewtopic.php?p=1214434#p1214434