Package Details: etlegacy-mod 2.76-1

Git Clone URL: (read-only, click to copy)
Package Base: etlegacy
Description: Wolfenstein: Enemy Territory 2.60b compatible client/server (etlegacy mod)
Upstream URL:
Licenses: custom, GPL3
Submitter: vorot93
Maintainer: The_Loko
Last Packager: The_Loko
Votes: 15
Popularity: 0.000002
First Submitted: 2015-08-17 02:35
Last Updated: 2019-01-14 11:04

Latest Comments

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PongTea commented on 2020-11-22 16:14

etlegacy-git 2.76.810.g164b964c3-1 compiles indeed successfully but there is another issue affecting only 64bit patched clients (above v.2.76).

TL;DR: 64bit patched client need to connect to a patched server.

Details: quoting upstream

[...]in case you will attempt to connect to 2.76 server [with a patched client] and be forced to download the 2.76 paks, you will run into the issue [which is game crash]. There is nothing to do about it, you can instead compile or use 32 bit executable, since the problem only affects 64bit binaries.

And also, quoting upstream

Currently only official and one custom server supports patched binary.

gboehl commented on 2020-11-17 22:10

I have the same problem. The git version works though.

PongTea commented on 2020-11-12 10:52

Fails to build, log is here

Edit: corrected link (posted the wrong log). While I'm at it, someone reported the build failure upstream

starmatt commented on 2020-08-27 10:15

I'm having the same issue as user Traace, the compilation fails at 40%

[ 40%] Linking C shared module
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x25260): multiple definition of `shader'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x25260): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0xe860): multiple definition of `stages'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0xe860): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x20): multiple definition of `implicitMap'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x4): multiple definition of `implicitStateBits'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x4): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x0): multiple definition of `implicitCullType'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x25248): multiple definition of `dshader'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x25248): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x251e0): multiple definition of `table'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x251e0): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x60): multiple definition of `texMods'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x60): first defined here
/usr/bin/ld: CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader_r1.c.o:(.bss+0x25520): multiple definition of `shaderHashTable'; CMakeFiles/renderer_opengl2_x86_64.dir/src/renderer2/tr_shader.c.o:(.bss+0x25520): first defined here
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/renderer_opengl2_x86_64.dir/build.make:858:] Error 1
make[1]: *** [CMakeFiles/Makefile2:187: CMakeFiles/renderer_opengl2_x86_64.dir/all] Error 2
make: *** [Makefile:171: all] Error 2
==> ERROR: A failure occurred in build().
error making: %!s(func() string=0x557790cf0a60)

Anyone knows how to fix this? Thanks.

nicolino commented on 2020-06-22 12:31

After compilation.

       0 Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/zema/.etlegacy, legacy,
       0 Sys_LoadDll(/usr/lib/etlegacy/legacy/ failed: /usr/lib/etlegacy/legacy/ cannot open shared object file: No such file or directory
       0 Sys_LoadDll(/home/zema/.etlegacy/legacy/ failed: /home/zema/.etlegacy/legacy/ undefined symbol: __acosf_finite

Traace commented on 2020-05-31 11:23

Cant build it anymore with gcc 10.

at last stage /usr/bin/ld produces a lot multiple definition of `*'; errors.

make quits afterwards.

collect2: error: ld returned 1 exit status

make[2]: [CMakeFiles/etl.dir/build.make:1435: etl] Error 1

make[1]: [CMakeFiles/Makefile2:269: CMakeFiles/etl.dir/all] Error 2

make: *** [Makefile:172: all] Error 2

==> ERROR: A failure occurred in build().

simonwydooghe commented on 2020-03-18 18:48

I'm experiencing the same issue. Haven't played for six months and getting the same error. Used to be able to play just fine.

niezniszczalny commented on 2020-03-13 23:34

Any news on the issue?

Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/kujaw/.etlegacy, legacy,
Sys_LoadDll(/home/kujaw/.etlegacy/legacy/ failed: "Failed loading /home/kujaw/.etlegacy/legacy/ /home/kujaw/.etlegacy/legacy/ undefined symbol: __acosf_finite"
Sys_LoadDll(/usr/lib/etlegacy/legacy/ succeeded
Sys_LoadDll(legacy/ui) found vmMain function at 0x7fdda56391b0
Initializing Legacy ui v2.75-1641-g154be135
147 UI cvars in use.
Segmentation fault (core dumped)

The_Loko commented on 2019-01-17 22:36

I'm currently getting the segfault too, I'm looking into it.

It seems to happen on debug mode too.

niezniszczalny commented on 2019-01-17 18:23

ok, it found 2.75 configuration. Now I removed etlegacy once again, removed everything from /home/.etlegacy, installed etlegacy again and:

Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/kujaw/.etlegacy, legacy,
Sys_LoadDll(/home/kujaw/.etlegacy/legacy/ succeeded
Sys_LoadDll(legacy/ui) found vmMain function at 0x7fe0bd8c8b90
Initializing Legacy ui v2.76
149 UI cvars in use.
Segmentation fault (core dumped)