Package Details: evelauncher 1747682-1

Git Clone URL: https://aur.archlinux.org/evelauncher.git (read-only, click to copy)
Package Base: evelauncher
Description: Unofficial Eve Online Launcher.
Upstream URL: https://forums.eveonline.com/t/eve-launcher-for-linux/7286
Keywords: Eve Online
Licenses: custom
Submitter: grim_sleepless
Maintainer: ModYokosuka
Last Packager: ModYokosuka
Votes: 24
Popularity: 0.000000
First Submitted: 2017-02-11 06:27 (UTC)
Last Updated: 2021-10-16 05:12 (UTC)

Pinned Comments

ModYokosuka commented on 2022-06-21 21:44 (UTC)

This launcher should not be expected to work as all work on a linux version of the launcher has been halted.

ModYokosuka commented on 2021-10-16 05:23 (UTC)

I have created a github mirror of this https://github.com/GregoryLand/evelauncher. I can take pull requests there and will push them to the AUR.

Latest Comments

ModYokosuka commented on 2022-06-21 21:44 (UTC)

This launcher should not be expected to work as all work on a linux version of the launcher has been halted.

ModYokosuka commented on 2021-10-16 05:23 (UTC)

I have created a github mirror of this https://github.com/GregoryLand/evelauncher. I can take pull requests there and will push them to the AUR.

ModYokosuka commented on 2021-10-16 05:16 (UTC)

Added patch from Aki to bring up to date. The old issue that prevented the launcher from working seems to have resolved itself after a CCP update at some point in the past.

throstur commented on 2020-07-31 23:17 (UTC)

In case this doesn't work for you, you can also take a look at https://aur.archlinux.org/packages/evesetup/, which is maintained by EVE player Gharim Turen. As of 2020-07-31, I tested evelauncher, evesetup and two different lutris installs, but only evesetup works (lutris installs have infinite loading logo issues and I couldn't manage to get GLX to initialize properly for this one, or the tarballs from the EVE forums).

ModYokosuka commented on 2019-09-19 22:54 (UTC)

Probably. I don't use the .desktop file so if you could submit a git patch with the change to my email account on this profile and I will push it.

TroyDowling commented on 2019-09-19 22:46 (UTC)

Was the .desktop file meant to point to evelauncher.sh instead of the binary? I noticed that it fails to start as is because the library path isn't set. Changing the Exec line to the script resolved this.

erikvanvelzen commented on 2019-07-27 09:37 (UTC)

It was not a suggestion to add this as a dependency, it just might help someone who runs into the same issue.

jernu commented on 2019-07-26 12:03 (UTC)

@erikvanvelzen you cannot add a hardware dependency to this package then she are supposed to be support many hardware not only nvidia. If you do so, you maybe lock out AMD or INTEL graphics in this case.

erikvanvelzen commented on 2019-07-25 20:58 (UTC)

Required lib32-nvidia-utils. Without it only the launcher works but not the game.

ModYokosuka commented on 2019-07-03 00:21 (UTC) (edited on 2019-07-03 06:05 (UTC) by ModYokosuka)

I have a working up to date version of this ready to go. If anyone runs into problems let me know. I use i3 so i have not tested the .desktop file.

Arlanow commented on 2019-03-30 05:19 (UTC)

It is flagged out of date so it has not been updated for a long time.

blargle commented on 2019-03-30 05:13 (UTC)

Is this ever getting updated? The launcher is broken (unable to log in at all) until we catch up the the current version.

CypherFTW commented on 2018-04-10 15:47 (UTC)

I found I was still having dependency issues after installing the package. I started to install the ones listed in the crash logs but ended up installing the 'wine' and 'samba' packages and that resolved most of it. At the moment there is a bug with freetype 2.8+. The current version of Wine that the launcher has bundled with it doesn't contain the fixes so you need to enable a dev branch of wine which does. This is done under settings in the evelauncher. I've found that winehq-stable is working fine but I haven't tested it extensively. Hopefully this helps someone else..

AriseEVE commented on 2018-02-05 11:27 (UTC) (edited on 2018-02-05 11:27 (UTC) by AriseEVE)

Manually deleting libQt5 libraries inside evelauncher folder, and reinstalling package fixed this issue for me.

AriseEVE commented on 2018-02-05 10:54 (UTC) (edited on 2018-02-05 10:59 (UTC) by AriseEVE)

This application failed to start because it could not find or load the Qt platform plugin "xcb" in "". Reinstalling the application may fix this problem. [1] 14461 abort (core dumped) evelauncher

qt is installed on the system, any1 has idea how to fix this ?

Arlanow commented on 2017-12-21 19:53 (UTC)

Updated launcher for version 1222103

Arlanow commented on 2017-09-15 12:56 (UTC)

Added lib32-libldap as dependency

sunshinehunter commented on 2017-09-12 12:45 (UTC)

The 32-bit version of libldap (lib32-libldap) is required in order to start the game.

BeniBluemchen commented on 2017-09-05 18:26 (UTC)

Yeah, thanks, figured it out and it is working now.

Arlanow commented on 2017-09-05 09:58 (UTC)

Added qt5-websockets as dependency. Please try again.

BeniBluemchen commented on 2017-09-04 18:09 (UTC) (edited on 2017-09-05 08:24 (UTC) by BeniBluemchen)

EDIT: Seems I have a bigger problem and it is no fault of this package. OP: I still get the following error and have tried starting with 'normal' evelauncher and evelauncher.sh: "error while loading shared libraries: libQt5WebSockets.so.5: cannot open shared object file: No such file or directory"

Arlanow commented on 2017-08-28 14:59 (UTC)

I picked up and reissued the package. Now package use native qt libraries, but maybe i loose any dependencies. Please write to me if this happens.

toXel commented on 2017-08-14 15:01 (UTC)

There is a more current version of the launcher available for download: https://binaries.eveonline.com/evelauncher-1156239.tar.gz

vagyok commented on 2017-08-04 11:19 (UTC) (edited on 2017-08-04 11:20 (UTC) by vagyok)

I got it to work by making a symlink called libssl.so in the launcher folder pointing to /usr/lib/libssl.so.1.0.0 , and another symlink in the launcher folder called libcrypto.so pointing to /usr/lib/libcrypto.so.1.0.0 . Another potential source of confusion is that there is both an evelauncher and an evelauncher.sh executable. Make sure to use evelauncher.sh For Optimus, rather than the optirun command, I used primusrun (optirun seems to have tried to force 32bit mode, which did not work) When trying to start the game from within the launcher, initially it complained about missing assets. In the settings I unticked the test servers and ticked "download all", then waited until my ~/.eve/ResFiles/ folder was filled (~15GB at this time). If it fails to download all and complains about missing assets, restart the launcher, or delete the ~/.eve/ResFiles/ folder and ~/.eve/index*.txt and try downloading it all again (I had delete the resfiles and indices once and then it worked after redownloading everything). For me the Qt5 libs turned out to not be the source of the problem, even though that's what the error messages were suggesting at first. I just left the Qt5 libs as they were in the original.

NovaMoon commented on 2017-05-30 15:46 (UTC)

I fixed the launcher issue for now. i applied this fix to the .dekstop file - https://forums.eveonline.com/default.aspx?g=posts&m=6922902#post6922902

grim_sleepless commented on 2017-02-26 04:46 (UTC) (edited on 2017-02-26 05:12 (UTC) by grim_sleepless)

I have tried to strip out the Qt5 libs provided in the pacakge. So far I am getting this error: QXcbIntegration: Cannot create platform OpenGL context, neither GLX nor EGL are enabled QApplication: invalid style override passed, ignoring it. Aborted (core dumped) From what I found so far on this matter, it has something to do with the configuration when compiling Qt. Since it is a package from ArchLinux, I have to find a way to make it work.

Commander commented on 2017-02-25 23:52 (UTC) (edited on 2017-02-25 23:52 (UTC) by Commander)

Could we maybe strip out the qt binaries that they provide and add as deps instead so we could use arch repo QT?