Package Details: ezquake 3.0.1-1

Git Clone URL: (read-only)
Package Base: ezquake
Description: One of the most Popular QuakeWorld clients for Linux/BSD/OSX/Win32. You need the retail pak files to play.
Upstream URL:
Licenses: GPL
Conflicts: ezquake-git, fuhquake
Provides: fuhquake, quake
Submitter: Slash
Maintainer: Slash (sanerb)
Last Packager: Slash
Votes: 29
Popularity: 0.006088
First Submitted: 2006-10-07 02:38
Last Updated: 2017-03-04 20:07

Latest Comments

DZerk commented on 2018-02-24 19:59

I'm still having issues with this wanting to write tmp stuff(like downloaded maps) to /opt/quake , +cfg_load is already in the config(~/.ezquake/config.cfg) any ideas? Can't seem to find anything

vita_cell commented on 2017-02-19 02:02

seschwar thanks for your answer, OMG I did read wrong something. This is why it doesn't work. thanks!

seschwar commented on 2017-02-17 21:27

vita_cell wrote:
> I already have my copied files from Quake III Arena:
> /opt/quake/id1/pak0.pk3
> /opt/quake/id1/pak1.pk3

Wait a minute... ezQuake is a Quake 1/QuakeWorld client not a Quake III Arena one. Why are you using the game data from Quake 3? You need pak0.pak and pak1.pak from Quake 1, not Quake 3.

vita_cell commented on 2017-02-17 19:16

Slash thanks for you answer, I already have read that guide. And my pk0 and pk1 files seems lower case for me:

$ ls /opt/quake/id1
pak0.pk3 QRP_map_textures_v.1.00.pk3
pak1.pk3 QRP_normalmap_textures_add-on_v.1.00.pk3

I have installed "quake-qrp-textures" package, and his packages ("QRP*") seems not lower case.

Slash commented on 2017-02-17 18:53


Q: Couldn't load gfx/palette.lmp error message in linux
A: Make sure following files/directories have lower-case names: quake/id1, quake/id1/pak0.pak, quake/id1/pak1.pak

Are those pak files+extensions completely lowercase?

vita_cell commented on 2017-02-17 16:19

$ ezquake
Error: Couldn't load gfx/palette.lmp

I already have my copied files from Quake III Arena:


Already tryed to rename those files to "*.pak", and still same error.

What I doing wrong?

Slash commented on 2016-09-12 02:57

@Retro_Gamer: Thanks for the heads up, I updated the makedepends array.

Retro_Gamer commented on 2016-09-12 02:10

Vim needs to be added to the dependencies list due to ezquake needs xxd to compile or it fails early on in the build process with:

"/bin/sh: xxd: command not found"

Slash commented on 2016-06-18 19:04

Updated to ezquake 3.0.

- The PKGBUILD now compiles from source
- i686 support has been removed. All the ezquake docs reference x86_64 only. If 32 bit works for you, let me know and I will update the PKGBUILD.

ennok commented on 2015-05-08 19:57

for me launching the game only loaded some of the settings in the home folder config.
adding "+cfg_load" after "+cfg_use_home 1" in /usr/bin/ezquake fixed it for me

sanerb commented on 2015-04-09 15:29

it seems that from a fresh install of 2.2, initial run fails when run as an unprivileged user due to, from what i'm able to tell, being unable to write to /opt/quake/ezquake/sb (it seems it segfaults if it can't update the cache/server listing). this occurs even with +cfg_use_home 1

is anyone else able to recreate?

mathias.steiger commented on 2014-09-17 01:52

Ezquake 2.2 is available (works) and 2.1 crashes with ezquake-gl.glx: xcb_io.c:179: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.

Please update Package.

Slash commented on 2011-02-08 02:58

Updated to the latest version. The ezquake-{skins,textures} packages are being removed, please use quake-qrp-textures if you need high resolution textures:

widowild commented on 2011-02-04 17:37

I don't save my solo party
folder no exists /opt/quake/qw/save/
error /opt/quake/qw/save/
couldn't open

widowild commented on 2011-02-04 13:53

Anonymous comment on 2010-12-06 04:08

Your tarball has some issues. Binaries are usually frowned upon. Take for example:
Try to find sources for the binaries instead of embedding them. Please fix this.

Slash commented on 2010-04-13 22:14

This PKGBUILD used to build from source, but there were issues with the final product unique to Arch Linux. I couldn't find a solution, so I changed the PKGBUILD to use the binaries... Unfortunately, because all the comments were deleted from the AUR, I am having trouble finding the original information...

frb commented on 2010-04-13 20:40

A quick and dirty pkgbuild that create the binary from source (not well tested but it build and create the pkg fine)
P.S. Don't add me as contributor :)

frb commented on 2010-04-13 17:43

Why are you installing from binary? The source code is here:
2.0.1 is out but probably it's only a recompilation because I don't see a 2.0.1 source pkg.