Package Details: factorio-headless-experimental 0.18.28-1

Git Clone URL: (read-only, click to copy)
Package Base: factorio-headless-experimental
Description: A 2D game about building and maintaining factories - Server version (experimental branch)
Upstream URL:
Keywords: game
Licenses: custom: commercial
Conflicts: factorio, factorio-demo, factorio-experimental, factorio-headless
Provides: factorio-headless=0.18.28
Submitter: mickael9
Maintainer: mickael9 (dcelasun, zopieux)
Last Packager: mickael9
Votes: 12
Popularity: 0.018923
First Submitted: 2016-06-27 23:47
Last Updated: 2020-05-28 16:21

Latest Comments

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Yamakaky commented on 2019-03-20 13:50

@ghvisseryyou should not have to do that, see

ghvisser commented on 2019-03-15 09:41

Could you at least please add /usr/lib/systemd/system/factorio.service to the backup directive in the PKGBUILD? Then I don't have to change it every single update.

ghvisser commented on 2019-03-10 10:17

I've noticed that when starting a new server using --start-server-load-latest (as mentioned in my previous comments) does not work. That can be changed by changing SAVE_NAME=factorio-service-save to SAVE_NAME=.factorio/saves/factorio-service-save in factorio-headless.conf.

I've tested this configuration and it works better than how the package is currently configured, as mentioned in the previous comments. Could the maintainer at least respond as to why he will not implement these changes? It's been over a year and still no response.

Also, the whitelist directive in FACTORIO_EXTRA_ARGS causes the server to fail initialisation if no whitelist is set.

lightdark commented on 2019-03-09 04:39

It's almost a year and that hasn't been done. I agree with the ExecStart change.

ghvisser commented on 2018-05-15 17:45

Any comment on the change of the ExecStart directive? It has been five months since I posted it.

ghvisser commented on 2017-12-16 13:54

Could the ExecStart directive be changed to use --start-server-load-latest ?

This prevents the server from using an old save instead of an autosave after a crash. This how I have it configured now.

I've had a crash and then a user played for an hour, overwriting all the autosaves. Losing about a day worth of playtime :-(

mickael9 commented on 2017-07-27 23:31

@Sagattarii: done :)

Sagattarii commented on 2017-07-23 19:24

Can you include "--map-gen-settings /etc/factorio/map-gen-settings.json" to the systemd service file? Normally when you start a new savegame you want to generate a world based on custom map-get-settings. There is already a sample file available.

mickael9 commented on 2017-05-02 20:23

This isn't new (for this experimental version). I haven't changed the default in factorio-headless because I'm afraid it would break things for people using the previous defaults.

I normally always keep this experimental build synced with the most recent version of Factorio, even if it's a stable release so people don't have to switch between the two packages if you just want to run the most recent build

etskinner commented on 2017-05-02 19:54

Not sure if it's just me, but it appears that 0.15.6 now expects and stores saves at /var/lib/factorio instead of /var/lib/factorio/.factorio/saves. Temporary workaround is to set "SAVE_NAME=.factorio/saves/save-file" in /etc/conf.d/factorio. Am I mistaken how this should work?