Package Details: factorio-headless 2.0.32-1

Git Clone URL: https://aur.archlinux.org/factorio-headless.git (read-only, click to copy)
Package Base: factorio-headless
Description: A 2D game about building and maintaining factories - Server version (stable branch)
Upstream URL: http://www.factorio.com/
Keywords: game
Licenses: custom: commercial
Conflicts: factorio, factorio-demo, factorio-experimental, factorio-headless-experimental
Submitter: duthils
Maintainer: mxmeinhold
Last Packager: mxmeinhold
Votes: 23
Popularity: 2.58
First Submitted: 2015-12-08 23:26 (UTC)
Last Updated: 2025-01-23 23:11 (UTC)

Pinned Comments

mickael9 commented on 2017-07-28 00:21 (UTC)

With the upgrade to 0.15, I changed the default save file location and how it is set in /etc/conf.d/factorio (to match with the factorio-headless-experimental package) Before: SAVE_FILE=/var/lib/factorio/.factorio/saves/factorio-service-save.zip After: SAVE_NAME=factorio-service-save This will put the save file in /var/lib/factorio/factorio-service-save.zip The old factorio-service-save.zip file will be automatically copied to the new location upon upgrading (unless it already exists for some reason...). If you haven't changed /etc/conf.d/factorio, you shouldn't need to do anything. If you have modified /etc/conf.d/factorio, you'll have to set the SAVE_NAME correctly (the install script should give you a sensible value based on your previous SAVE_FILE value). In all cases, the old 0.14 default save will stay in .factorio/saves/factorio-service-save.zip Please also note that the factorio service will automatically be stopped when doing the upgrade to make sure it's copying an up-to-date save file.

Latest Comments

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mickael9 commented on 2016-11-10 00:07 (UTC)

@duthils: sure, I'll take it if you don't want it, or you can just set me as comaintainer

duthils commented on 2016-11-08 03:55 (UTC)

@mickael9: would you like to maintain this package? I don't have much time to give to it, and I don't run a server myself. Seems like you know exactly what to change too.

mickael9 commented on 2016-11-05 20:48 (UTC) (edited on 2016-11-05 20:51 (UTC) by mickael9)

@duthils: for 0.14 : --latency-ms has been removed --autosave-interval and --autosave-slots have been removed and replaced with settings from server-settings.json Here is the diff from my package, feel free to reuse the interesting parts : https://gist.github.com/mickael9/8dd500eb6e8feadc68cb045e83817f8d Edit: Oh, and --allow-commands is also removed and configured in server-settings.json

duthils commented on 2016-08-31 03:45 (UTC) (edited on 2016-08-31 03:46 (UTC) by duthils)

@mickael9, thanks a lot for the list of fixes, I applied them. I don't have time right now to dig around what are the changes, so it was very helpful. Please let me know if you see any more issues.

mickael9 commented on 2016-08-27 16:27 (UTC) (edited on 2016-08-27 16:29 (UTC) by mickael9)

This package is broken for 0.13 because of the following changes: --peer-to-peer has been removed --disallow-commands has been removed (use --allow-commands admins-only instead) --create and --start-server now take a save file path rather than a save name

duthils commented on 2016-03-25 00:38 (UTC)

@FrozenCow, thanks a lot for the feedback. I added $FACTORIO_EXTRA_ARGS in the config file.

duthils commented on 2016-03-24 21:11 (UTC)

@Benzi-Junior, the binary is only available for x86_64: https://www.factorio.com/download-headless/stable

Benzi-Junior commented on 2016-03-24 17:00 (UTC)

does the headless server not work with i686 architecture or is the line simply missing from the PKGBUILD?

FrozenCow commented on 2016-03-21 18:25 (UTC) (edited on 2016-03-21 18:26 (UTC) by FrozenCow)

There are problems when using `--peer-to-peer` and NAT. By default Factorio has peer-to-peer turned off, but the .service has it turned on explicitly. It might be a good idea to introduce FACTORIO_ARGS in conf.d and drop `--peer-to-peer` from the .service. factorio-init does the same thing: https://github.com/Bisa/factorio-init/blob/master/factorio.service.example#L11

Honiix commented on 2016-03-20 11:13 (UTC)

Never seen the game crashs. Until then, having a mechanism that always load the last autosave seems useless. Thanks for this package! :)