Package Details: fightcade2-bin 2.1.45-1

Git Clone URL: https://aur.archlinux.org/fightcade2-bin.git (read-only, click to copy)
Package Base: fightcade2-bin
Description: The best way to play your favorite retro games with or against any other player in the world.
Upstream URL: https://www.fightcade.com/
Keywords: fightcade
Licenses: MIT
Submitter: duz111
Maintainer: duz111
Last Packager: duz111
Votes: 10
Popularity: 0.000082
First Submitted: 2025-07-31 19:58 (UTC)
Last Updated: 2025-07-31 19:58 (UTC)

Latest Comments

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ParadiseofMagic commented on 2026-01-16 10:33 (UTC)

@matthewq you've marked this as out-of-date however, it seems like the comment you are pointing to has already been implemented in the PKGBUILD. If it's the one by dubs1423 instead of duz111, audio works without lib32-libpulse.

Comment you referred to: https://aur.archlinux.org/packages/fightcade2-bin#comment-1039491

Muflone commented on 2025-09-07 15:10 (UTC)

if the application has no sources available then it must be named fightcade2, without the -bin suffix that's reserved for the binary version from the author

ParadiseofMagic commented on 2025-09-03 09:21 (UTC)

@Muflone There doesn't seem to be a source available for the Linux version of Fightcade, it even says it's proprietary on its Flathub page. https://flathub.org/apps/com.fightcade.Fightcade

Muflone commented on 2025-08-03 19:00 (UTC)

@duz111 is the fightcade source available somewhere? I cannot find it in any place

Muflone commented on 2025-08-03 19:00 (UTC)

@duz111 is the fightcade source available somewhere? I cannot find it in any place

duz111 commented on 2025-07-31 16:05 (UTC) (edited on 2025-07-31 16:09 (UTC) by duz111)

I was taking a look at the PKGBUILD and noticed a few things that could probably be improved.

  • Checksums are skipped: The md5sums is set to 'SKIP'. That's a bit risky since it can't verify the download is correct. Running updpkgsums and adding the hash would be a great fix.

  • Writes to $HOME during build: The package() function tries to create a directory in the user's home folder. The build process should only ever write inside the temporary $pkgdir.

  • Self-copying/updating script: The wrapper script that copies everything from /opt/ into ~/.fightcade2/ is a bit of a hacky solution. It's much cleaner to let the app's files live in /opt/ and have pacman handle all the updates. That way you don't have two copies of the app, and the update logic is much simpler.

  • System-wide symlinks: The symlinks for libzip and lua in /usr/lib could cause conflicts with other packages down the line. A safer way to handle this would be to put the symlinks inside the package's own folder (like /opt/fightcade2/lib) and then use LD_LIBRARY_PATH in the launch script to point the app to them.

dubs1423 commented on 2024-04-12 19:59 (UTC) (edited on 2024-04-12 20:00 (UTC) by dubs1423)

Please consider adding lib32-libpulse to dependencies, audio doesn't work without it.

If anyone is getting a black screen when loading games, I found a solution. Install DXVK using winetricks:

winetricks dxvk

rafaelpbbr commented on 2023-04-06 20:36 (UTC)

@IncredibleLaser You are correct, SRCINFO fixed. Thanks again.