Package Details: ftequake r5529-1

Git Clone URL: https://aur.archlinux.org/ftequake.git (read-only, click to copy)
Package Base: ftequake
Description: FTE QuakeWorld. Engine for Quake 1,2,3 and Hexen 2
Upstream URL: http://fte.triptohell.info
Keywords: Engine freehl FTE fteqw Hexen2 nuclide Quake Quake1 Quake2 Quake3 QuakeWorld
Licenses: GPL
Conflicts: ftequake-svn
Provides: ftequake
Submitter: ProfessorKaos64
Maintainer: Xylemon
Last Packager: ConfuZzled
Votes: 5
Popularity: 0.000000
First Submitted: 2016-12-07 03:00 (UTC)
Last Updated: 2020-09-02 01:43 (UTC)

Latest Comments

parkerlreed commented on 2020-09-11 21:52 (UTC)

Desktop file checksums were not regenerated with updpkgsums on update. Fails validity check.

noabody commented on 2020-07-19 23:47 (UTC) (edited on 2020-07-20 21:15 (UTC) by noabody)

GCC 10 can compile but needs CFLAG fcommon. I build mine a bit differently with this command in my PKGBUILD

make -j4 gl-rel sv-rel plugins-rel CFLAGS+=' -fcommon -I/usr/include/freetype2'

Refer to Porting to GCC 10 for more information.

ptepid commented on 2019-06-15 00:34 (UTC)

The MimeType in the desktop files is set to "x-scheme-handler/steam;", which grabs any xdg-open links intended for the steam client and instead launches fteqw-sv. These mimetypes should be removed.

midas83 commented on 2016-12-26 17:21 (UTC)

it Seems the bug is only with 32 bit CPU (FTE works great on 64 bits CPU, tested on svn)

ProfessorKaos64 commented on 2016-12-20 23:48 (UTC)

This is confirmed to be a bug, via IRC #fte on QuakeNet: "a null pointer dereference."

ProfessorKaos64 commented on 2016-12-20 23:24 (UTC)

Hmm. Are you sure it is not a permissions issue? Wonder it's a bug with the current build or not. I'll check into it, thanks.

midas83 commented on 2016-12-20 23:14 (UTC)

The Quake engine works great but I can't load a previously saved game (single player mode), once I select the saved game, the game stops. Tested on AUR and git version. Terminal: Player entered the game Server ended Loaded progs id1/progs.dat Error: signal SIGSEGV ((nil)): [0x0] AL lib: (EE) alc_cleanup: 1 device not closed

ProfessorKaos64 commented on 2016-09-23 00:51 (UTC)

If you get video jittering or shaking when starting FTE QuakeWorld, this is caused by vsync. You can either disable vsync in favour of the engine's cl_maxfps cvar, or give the gpu lots of work (eg: enable bloom), which also seemed to fix it for me. Also try r_clear 1 in the console.