Hello, could you update download to svn+https?
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Package Details: ftequake-svn r5032-1
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Git Clone URL: | https://aur.archlinux.org/ftequake-svn.git (read-only, click to copy) |
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Package Base: | ftequake-svn |
Description: | FTE QuakeWorld. Engine for Quake 1,2,3 and Hexen 2 (svn-latest) |
Upstream URL: | http://fte.triptohell.info |
Keywords: | Engine FTE Hexen2 Quake Quake1 Quake2 Quake3 QuakeWorld |
Licenses: | GPL |
Conflicts: | ftequake |
Provides: | ftequake |
Submitter: | ProfessorKaos64 |
Maintainer: | ProfessorKaos64 |
Last Packager: | ProfessorKaos64 |
Votes: | 0 |
Popularity: | 0.000000 |
First Submitted: | 2016-12-07 03:07 (UTC) |
Last Updated: | 2016-12-13 22:15 (UTC) |
Dependencies (12)
- libpng (libpng-apng, libpng-git)
- sdl2 (sdl2-git)
- vulkan-validation-layers (vulkan-validation-layers-git)
- ecasound (make)
- libjpeg-turbo (mozjpeg-git, libjpeg-turbo-git, mozjpeg) (make)
- libogg (libogg-git) (make)
- libpng (libpng-apng, libpng-git) (make)
- libvorbis (libvorbis-aotuv, libvorbis-aotuv-lancer, libvorbis-git) (make)
- mesa (mesa-d3d12, mesa-panfork-git, mesa-steamos, mesa-amdonly-gaming-git, mesa-nightly-nvk-rusticl-intelrt-git, mesa-git, mesa-pvr-vf2, mesa-rusticl-git, mesa-minimal-git, mesa-amber) (make)
- subversion (make)
- vulkan-validation-layers (vulkan-validation-layers-git) (make)
- zlib (zlib-ng-compat-git, zlib-git, zlib-ng-compat) (make)
Required by (0)
Sources (7)
Latest Comments
micwoj92 commented on 2021-04-29 15:59 (UTC)
qs9rx commented on 2019-09-07 16:39 (UTC)
Alternative PKGBUILD that builds a unified binary and also builds the plugins: https://pastebin.com/raw/vu1G7wtU
Retro_Gamer commented on 2018-01-15 18:20 (UTC)
This will not compile. It dies early in the compile with:
make[4]: *** [Makefile:1659: /tmp/pamac-build-retro/ftequake-svn/src/trunk/engine/release/vk_linux/image.o] Error 1
ProfessorKaos64 commented on 2016-09-23 00:25 (UTC)
If you get video jittering or shaking when starting FTE QuakeWorld, this is caused by vsync. You can either disable vsync in favour of the engine's cl_maxfps cvar, or give the gpu lots of work (eg: enable bloom), which also seemed to fix it for me. Also try r_clear 1 in the console.
ProfessorKaos64 commented on 2016-09-21 18:51 (UTC)
Please see: http://fte.triptohell.info/wiki/index.php/Main_Page. The engine automatically recognizes game files in /usr/share/<game>, ~/.fte, and . See line ~ 2901 of engine/common/fs.c for exact acceptable folder names. This info should be added to the "Quick Start" section of the wiki soon.
Pinned Comments
ProfessorKaos64 commented on 2016-09-21 18:51 (UTC)