Package Details: ftequake 20231031-2

Git Clone URL: https://aur.archlinux.org/ftequake.git (read-only, click to copy)
Package Base: ftequake
Description: FTE QuakeWorld, idTech engine for Quake 1, 2, 3 and Hexen 2
Upstream URL: https://fteqw.org
Keywords: Engine freehl FTE fteqw Hexen2 nuclide Quake Quake1 Quake2 Quake3 QuakeWorld
Licenses: GPL-2.0-or-later
Conflicts: ftequake-git, ftequake-svn, fteqw-git, fteqw-svn
Provides: ftequake
Submitter: ProfessorKaos64
Maintainer: Xylemon
Last Packager: Xylemon
Votes: 5
Popularity: 0.000000
First Submitted: 2016-12-07 03:00 (UTC)
Last Updated: 2024-02-20 06:23 (UTC)

Latest Comments

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Xylemon commented on 2024-02-29 19:02 (UTC)

The package has been reworked, with the latest version being pushed up 9 days. I will look into the issue this weekend when I have some time, but I can't say I'm getting the same issue and the error message isn't very informative.

malespiaut commented on 2024-02-29 15:42 (UTC)

Hello,

This package fails to build with 3 consecutive gcc: fatal error: no input files error are link time.

Since you've talked about at major package rework 9 days ago, I don't know if you already planned an update or no.

Best regards.

Xylemon commented on 2024-02-20 02:20 (UTC) (edited on 2024-02-20 02:21 (UTC) by Xylemon)

I have been working on a major rework of the package in silence, but have finally pushed it out today. I have been delaying the update for a few reasons:

  • I ultimately want to rename this package from 'ftequake' to 'fteqw', so I will need to submit a new package and "merge" the two.

  • The Server and FTEQCC Compiler are now split into separate packages and I am not quite ready to submit them to the AUR yet. I could do a multi package PKBGUILD but I don't know if that would be appropriate for this situation, and I am not a fan of those PKGBUILDs as are they are hard to maintain.

  • The PKGBUILD now builds and installs almost every plugin, I think I have covered all the deps but there is a chance I missed something.

I was hoping to spend a little more time on this, but since this package got flagged today, I didn't want to keep people waiting on my fixes. Please comment if I have made an oversight or if I didn't follow convention correctly. This is my first package I have ever maintained for AUR, so I apologize for any mistakes.

parkerlreed commented on 2020-09-11 21:52 (UTC)

Desktop file checksums were not regenerated with updpkgsums on update. Fails validity check.

noabody commented on 2020-07-19 23:47 (UTC) (edited on 2020-07-20 21:15 (UTC) by noabody)

GCC 10 can compile but needs CFLAG fcommon. I build mine a bit differently with this command in my PKGBUILD

make -j4 gl-rel sv-rel plugins-rel CFLAGS+=' -fcommon -I/usr/include/freetype2'

Refer to Porting to GCC 10 for more information.

ptepid commented on 2019-06-15 00:34 (UTC)

The MimeType in the desktop files is set to "x-scheme-handler/steam;", which grabs any xdg-open links intended for the steam client and instead launches fteqw-sv. These mimetypes should be removed.

midas83 commented on 2016-12-26 17:21 (UTC)

it Seems the bug is only with 32 bit CPU (FTE works great on 64 bits CPU, tested on svn)

ProfessorKaos64 commented on 2016-12-20 23:48 (UTC)

This is confirmed to be a bug, via IRC #fte on QuakeNet: "a null pointer dereference."

ProfessorKaos64 commented on 2016-12-20 23:24 (UTC)

Hmm. Are you sure it is not a permissions issue? Wonder it's a bug with the current build or not. I'll check into it, thanks.

midas83 commented on 2016-12-20 23:14 (UTC)

The Quake engine works great but I can't load a previously saved game (single player mode), once I select the saved game, the game stops. Tested on AUR and git version. Terminal: Player entered the game Server ended Loaded progs id1/progs.dat Error: signal SIGSEGV ((nil)): [0x0] AL lib: (EE) alc_cleanup: 1 device not closed