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Package Details: gamemaker-steamruntime-sdk-bin latest-2
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Git Clone URL: | https://aur.archlinux.org/gamemaker-steamruntime-sdk-bin.git (read-only, click to copy) |
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Package Base: | gamemaker-steamruntime-sdk-bin |
Description: | Steam Runtime SDK install from GameMaker setup instructions |
Upstream URL: | https://help.gamemaker.io/hc/en-us/articles/235186168-Setting-Up-For-Ubuntu |
Licenses: | custom:unknown |
Submitter: | zulc22 |
Maintainer: | zulc22 |
Last Packager: | zulc22 |
Votes: | 0 |
Popularity: | 0.000000 |
First Submitted: | 2025-03-21 01:37 (UTC) |
Last Updated: | 2025-08-30 21:52 (UTC) |
Latest Comments
zulc22 commented on 2025-08-30 21:53 (UTC)
Sweet_Nougat: I am so sorry, I misread your comment months ago-- I thought you were saying you had to turn those off globally with makepkg.conf, which is what I was also doing. I have corrected the PKGBUILD, adding the !debug flag as well. I wasn't aware that you could even override the behavior with the PKGBUILD file.
Sweet_Nougat commented on 2025-03-24 04:39 (UTC)
When updating it takes multiple hours to strip the debug symbols due to the amount of files, and doesn't even succeed at stripping said symbols due to "debuglink section already exists" I added "options=('!strip')" to the pkgbuild which skipped this step and allowed for the package to install in a timely manner