Package Details: gamescope-git 3.12.0.beta7.r1.g73ce5a4-1

Git Clone URL: (read-only, click to copy)
Package Base: gamescope-git
Description: Micro-compositor formerly known as steamcompmgr
Upstream URL:
Keywords: gamescope session steamcompmgr steamos
Licenses: custom:BSD-2-clause
Conflicts: gamescope, steamcompmgr
Provides: gamescope, steamcompmgr
Submitter: Scrumplex
Maintainer: Samsagax
Last Packager: Samsagax
Votes: 19
Popularity: 0.85
First Submitted: 2020-05-20 11:19 (UTC)
Last Updated: 2023-05-25 18:23 (UTC)

Required by (13)

Sources (7)

Pinned Comments

Scrumplex commented on 2022-06-14 10:44 (UTC)

Please do not flag this package as out-of-date if it still builds fine and isn't missing any dependencies or anything

Latest Comments

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Samsagax commented on 2023-04-24 12:54 (UTC)

@patlefort I wouldn't add those flags by defualt. The very nature of this package is a developer one so it is not a "release" configuration. Add those to your environment variables alongside -DNDEBUG or edit the PKGBUILD on your side. The package builds with the default makepkg.conf as is.

patlefort commented on 2023-04-23 13:48 (UTC)

Building in a clean chroot doesn't mean compiling with a default makepkg.conf. Warnings happen when I compile with -DNDEBUG (which disable debugging assertions) and they are treated as errors but they are harmless. The 2 flags I presented fix the problem.

Samsagax commented on 2023-04-23 13:37 (UTC)

@pattlefort I don't see the same errors as you. Building on a clean chroot I see some warnings about unused variables but compilation is successful. What is your particular case?

kode54 commented on 2023-04-22 09:39 (UTC)

Sorry for the false alarm. Apparently Chaotic AUR is doing something funny with their build process, because the artifacts don't appear in a package if I use a clean chroot with devtools.

patlefort commented on 2023-04-22 06:30 (UTC)

I have to reiterate to please add -Dwlroots:werror=false and -Dlibliftoff:werror=false to build flags so harmless warnings don't stop compilation. It is even recommended in their docs:

Samsagax commented on 2023-04-13 12:02 (UTC)

@churro fixed the new upstream url to avoid repo hijacking. Should point to ValveSoftware now.

@kode54 I don't have the issue you mentioned on a clean chroot build and install. The package should only produce a couple binaries with all its subprojects statically linked. edid-decode should not be part of it.

churro commented on 2023-04-01 18:23 (UTC)

There's a new upstream url

kode54 commented on 2023-03-22 11:41 (UTC)

Or at least clean up:

gamescope-git: /usr/bin/di-edid-decode exists in filesystem (owned by libdisplay-info)

From the bundling if built in a clean chroot.

kode54 commented on 2023-03-22 11:16 (UTC)

Can we please split out some of these Git dependencies to AUR dependencies instead?

kode54 commented on 2023-03-16 00:18 (UTC)

Ah, then it's Chaotic AUR's fault. Building the AUR package myself doesn't conflict.

error: failed to commit transaction (conflicting files)
gamescope-git: /usr/bin/di-edid-decode exists in filesystem (owned by libdisplay-info)

Maybe it only doesn't conflict if the system version of libdisplay-info is installed before building?