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Package Details: glslc-git 1:411.12fb656-1
Git Clone URL: | https://aur.archlinux.org/glslc-git.git (read-only, click to copy) |
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Package Base: | glslc-git |
Description: | Command-line GLSL/HLSL to SPIR-V compiler with Clang-compatible arguments |
Upstream URL: | https://github.com/google/shaderc/tree/master/glslc |
Licenses: | |
Conflicts: | |
Provides: | |
Submitter: | 1ace |
Maintainer: | None |
Last Packager: | 1ace |
Votes: | 0 |
Popularity: | 0.000000 |
First Submitted: | 2017-01-22 03:33 |
Last Updated: | 2017-08-30 16:23 |
Dependencies (4)
- cmake (cmake-git) (make)
- git (git-git) (make)
- ninja (ninja-git, ninja-samurai, ninja-mem, ninja-kitware, ninja-bin) (make)
- python (python-dbg) (make)
Latest Comments
magesing commented on 2021-02-07 20:10
@teamclouday I have both
glslang
andshaderc
and I still get the same error as @TooniisHere is my error (very similar to what @Tooniis got)
teamclouday commented on 2020-05-26 17:48
The glslc tool is also contained by shaderc. So if anyone has the glslang not found error, you could simply install shaderc.
Tooniis commented on 2020-05-12 19:45
I keep getting this:
RenatoUtsch commented on 2017-08-18 19:04
No, the correct approach is to disable test building. This can be fixed by adding:
-DSHADERC_SKIP_TESTS=ON \
Right after line 54 of the PKGBUILD, which contains:
-DCMAKE_INSTALL_PREFIX=/usr \
This will skip building tests, and only build the glslc binary.
@edit: upon closer inspection, the check() function can also be removed. If that's not a good idea, please fix the test execution.
mehdix commented on 2017-02-18 12:25
I had the same problem with glslc_stage_test. However, by editing PKGBUILD and removing `ninja glslc` from line 58 and changing `ninja test` to `ninja` in line 63 the package was built correctly.
shoober420 commented on 2017-02-03 17:37
When I try to compile, I get this error.
Unable to find executable: /home/asd/Downloads/packages/glslc-git/src/build/glslc/glslc_stage_test