Package Details: godot-export-templates-git

Git Clone URL: (read-only, click to copy)
Package Base: godot-export-templates-git
Description: Godot export templates
Upstream URL:
Keywords: export godot templates
Licenses: MIT
Submitter: acerix
Maintainer: acerix
Last Packager: acerix
Votes: 2
Popularity: 0.000042
First Submitted: 2018-12-20 15:40 (UTC)
Last Updated: 2020-07-01 23:25 (UTC)

Latest Comments

acerix commented on 2021-09-08 19:21 (UTC)

It clones the entire repo but only builds the templates.

sramey40 commented on 2021-09-06 16:53 (UTC)

Does this package build just the export templates, as implied by the name, or the entire godot master branch?

acerix commented on 2021-07-08 23:29 (UTC)

It sounds like Clang is still preferable for development, and I'm thinking this package should only be used in development since it's not a stable release, so keeping Clang but adding use_static_cpp=no may be best.

bouhappy commented on 2021-07-08 15:24 (UTC)

Compilation with latest packages fails in the same way:

/usr/bin/ld: cannot find -l:libatomic.a
clang-12: error: linker command failed with exit code 1 (use -v to see invocation)

Should the package be updated by default to compile with G++ instead?

acerix commented on 2020-07-13 19:54 (UTC)

I get that same error now, but it's only the headless server which not building, so you could comment out those lines to build only the client.

As far as I can tell, the error is a bug in Godot. It seems they don't test building the headless export template in CI so it's likely to not work using the master branch.

fch commented on 2020-07-11 11:56 (UTC)

Fails to compile with

[100%] scons: done building targets.
scons: Reading SConscript files ...
AttributeError: 'SConsEnvironment' object has no attribute 'GLSL_HEADER': [...]

Any idea how to solve this?

acerix commented on 2020-02-17 21:43 (UTC)

I get the same when building the headless server, with errors like this:

In file included from platform/server/os_server.cpp:35:
./drivers/dummy/rasterizer_dummy.h:67:125: error: no type named 'EnvironmentDOFBlurQuality' in 'VisualServer'; did you mean 'EnvironmentSSAOQuality'?
        void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}

I believe this indicates that the server has not updated for version 4 changes yet. For now, I disabled the server so this will only build the client. Let me know if I can fix it somehow.

FraYoshi commented on 2020-02-16 07:20 (UTC)

It fails the compilation after 8% for me...

scons: building terminated because of errors.
==> ERROR: A failure occurred in build().