Package Details: godot-export-templates-git 4.3.r66012.eabeafd8c3-1

Git Clone URL: https://aur.archlinux.org/godot-export-templates-git.git (read-only, click to copy)
Package Base: godot-export-templates-git
Description: Godot export templates
Upstream URL: https://godotengine.org/
Keywords: export godot templates
Licenses: MIT
Submitter: acerix
Maintainer: acerix
Last Packager: acerix
Votes: 2
Popularity: 0.000000
First Submitted: 2018-12-20 15:40 (UTC)
Last Updated: 2024-08-07 01:21 (UTC)

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acerix commented on 2024-08-07 01:22 (UTC)

Thanks @benjarobin for the info. I was able to build with pipewire-pulse so I updated depends to pulse-native-provider.

benjarobin commented on 2024-08-06 18:26 (UTC)

Please depend on pulse-native-provider instead of pulseaudio. See https://gitlab.archlinux.org/archlinux/packaging/packages/pipewire/-/issues/10

acerix commented on 2023-05-12 23:19 (UTC)

I don't get that error, it sounds like you are missing lld so I added that to makedepends.

xiota commented on 2023-05-12 02:41 (UTC)

Still not building. Different error:

==> Starting build()...
scons: Reading SConscript files ...
Using linker program: lld
clang-15: error: invalid linker name in argument '-fuse-ld=lld'
CalledProcessError: Command '['clang', '-Wl,--version', '-fuse-ld=lld']' returned non-zero exit status 1.:
  File "/home/main-builder/pkgwork/src/godot/SConstruct", line 551:
    detect.configure(env)
  File "/home/main-builder/pkgwork/src/godot/./platform/linuxbsd/detect.py", line 452:
    linker_version_str = subprocess.check_output(
  File "/usr/lib/python3.11/subprocess.py", line 466:
    return run(*popenargs, stdout=PIPE, timeout=timeout, check=True,
  File "/usr/lib/python3.11/subprocess.py", line 571:
    raise CalledProcessError(retcode, process.args,
==> ERROR: A failure occurred in build().

acerix commented on 2023-05-08 17:54 (UTC)

Thanks, I just updated with the upstream changes.

acerix commented on 2021-09-08 19:21 (UTC)

It clones the entire repo but only builds the templates.

sramey40 commented on 2021-09-06 16:53 (UTC)

Does this package build just the export templates, as implied by the name, or the entire godot master branch?

acerix commented on 2021-07-08 23:29 (UTC)

It sounds like Clang is still preferable for development, and I'm thinking this package should only be used in development since it's not a stable release, so keeping Clang but adding use_static_cpp=no may be best.

Bouhappy commented on 2021-07-08 15:24 (UTC)

https://github.com/godotengine/godot/issues/46375#issuecomment-786471981

Compilation with latest packages fails in the same way:

/usr/bin/ld: cannot find -l:libatomic.a
clang-12: error: linker command failed with exit code 1 (use -v to see invocation)

Should the package be updated by default to compile with G++ instead?