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Package Details: godot-export-templates-git 4.3.r66012.eabeafd8c3-1
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Git Clone URL: | https://aur.archlinux.org/godot-export-templates-git.git (read-only, click to copy) |
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Package Base: | godot-export-templates-git |
Description: | Godot export templates |
Upstream URL: | https://godotengine.org/ |
Keywords: | export godot templates |
Licenses: | MIT |
Submitter: | acerix |
Maintainer: | acerix |
Last Packager: | acerix |
Votes: | 2 |
Popularity: | 0.000000 |
First Submitted: | 2018-12-20 15:40 (UTC) |
Last Updated: | 2024-08-07 01:21 (UTC) |
Dependencies (9)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR, clang17-binAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- lld (llvm-rocm-gitAUR, llvm-gitAUR) (make)
- pkgconf (pkgconf-gitAUR) (make)
- pulse-native-provider (pipewire-pulse-gitAUR, pulseaudio-gitAUR, pipewire-full-pulse-gitAUR, pipewire-pulse, pulseaudio) (make)
- scons (make)
- xorg-xrandr (xorg-xrandr-gitAUR) (make)
- yasm (yasm-gitAUR) (make)
- godot (godot-headless-export-templates-binAUR, godot-gitAUR) (optional) – use the templates
Latest Comments
1 2 Next › Last »
acerix commented on 2024-08-07 01:22 (UTC)
Thanks @benjarobin for the info. I was able to build with
pipewire-pulse
so I updated depends topulse-native-provider
.benjarobin commented on 2024-08-06 18:26 (UTC)
Please depend on
pulse-native-provider
instead ofpulseaudio
. See https://gitlab.archlinux.org/archlinux/packaging/packages/pipewire/-/issues/10acerix commented on 2023-05-12 23:19 (UTC)
I don't get that error, it sounds like you are missing
lld
so I added that to makedepends.xiota commented on 2023-05-12 02:41 (UTC)
Still not building. Different error:
acerix commented on 2023-05-08 17:54 (UTC)
Thanks, I just updated with the upstream changes.
acerix commented on 2021-09-08 19:21 (UTC)
It clones the entire repo but only builds the templates.
sramey40 commented on 2021-09-06 16:53 (UTC)
Does this package build just the export templates, as implied by the name, or the entire godot master branch?
acerix commented on 2021-07-08 23:29 (UTC)
It sounds like Clang is still preferable for development, and I'm thinking this package should only be used in development since it's not a stable release, so keeping Clang but adding
use_static_cpp=no
may be best.Bouhappy commented on 2021-07-08 15:24 (UTC)
https://github.com/godotengine/godot/issues/46375#issuecomment-786471981
Compilation with latest packages fails in the same way:
Should the package be updated by default to compile with G++ instead?
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