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Package Details: godot-export-templates-git 4.0.dev-1
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Git Clone URL: | https://aur.archlinux.org/godot-export-templates-git.git (read-only, click to copy) |
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Package Base: | godot-export-templates-git |
Description: | Godot export templates |
Upstream URL: | https://godotengine.org/ |
Keywords: | export godot templates |
Licenses: | MIT |
Submitter: | acerix |
Maintainer: | acerix |
Last Packager: | acerix |
Votes: | 2 |
Popularity: | 0.000042 |
First Submitted: | 2018-12-20 15:40 (UTC) |
Last Updated: | 2020-07-01 23:25 (UTC) |
Dependencies (6)
- clang (clang8, llvm-minimal-git, clang-git, llvm-git) (make)
- git (git-git, git-vfs, git-run-command-patch-git) (make)
- pkgconf (pkgconf-git) (make)
- pulseaudio (pulseaudio-bluedio, pulseaudio-pali, pulseaudio-dummy, pulseaudio-nosystemd-git, pulseaudio-nosystemd-minimal-git, pulseaudio-airplay, pulseaudio-git, pipewire-pulse-git, pipewire-common-pulse-git, pipewire-full-pulse-git, pipewire-pulse) (make)
- scons (make)
- godot (godot-osc-git, godot-git-alsa, godot-voxel-bin, godot-git, godot-headless-export-templates-bin) (optional) – use the templates
Latest Comments
acerix commented on 2021-09-08 19:21 (UTC)
It clones the entire repo but only builds the templates.
sramey40 commented on 2021-09-06 16:53 (UTC)
Does this package build just the export templates, as implied by the name, or the entire godot master branch?
acerix commented on 2021-07-08 23:29 (UTC)
It sounds like Clang is still preferable for development, and I'm thinking this package should only be used in development since it's not a stable release, so keeping Clang but adding
use_static_cpp=no
may be best.bouhappy commented on 2021-07-08 15:24 (UTC)
https://github.com/godotengine/godot/issues/46375#issuecomment-786471981
Compilation with latest packages fails in the same way:
Should the package be updated by default to compile with G++ instead?
acerix commented on 2020-07-13 19:54 (UTC)
I get that same error now, but it's only the headless server which not building, so you could comment out those lines to build only the client.
As far as I can tell, the error is a bug in Godot. It seems they don't test building the headless export template in CI so it's likely to not work using the master branch.
fch commented on 2020-07-11 11:56 (UTC)
Fails to compile with
Any idea how to solve this?
acerix commented on 2020-02-17 21:43 (UTC)
I get the same when building the headless server, with errors like this:
I believe this indicates that the server has not updated for version 4 changes yet. For now, I disabled the server so this will only build the client. Let me know if I can fix it somehow.
FraYoshi commented on 2020-02-16 07:20 (UTC)
It fails the compilation after 8% for me...