Package Details: godot-mono-bin 4.2.2-1

Git Clone URL: (read-only, click to copy)
Package Base: godot-mono-bin
Description: Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Upstream URL:
Keywords: Development Engine Game Gamedev Godot
Licenses: MIT
Conflicts: godot-mono
Provides: godot, godot-mono
Submitter: Rinma
Maintainer: Rinma
Last Packager: Rinma
Votes: 25
Popularity: 0.050101
First Submitted: 2018-01-30 16:21 (UTC)
Last Updated: 2024-04-18 07:49 (UTC)

Latest Comments

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lyds commented on 2023-12-04 00:33 (UTC)

with the release of 4.2 they have started providing arm binaries. could this be updated to support aarch64 by using the arm64 source? I have tested that it works on my pinebook pro. thank you

tulpenkiste commented on 2023-11-02 13:59 (UTC) (edited on 2023-11-02 14:05 (UTC) by tulpenkiste)

Please change the package to not conflict with the godot package.

I have tested it with godot removed from the conflicts, neither break.

FabioLolix commented on 2023-10-14 10:01 (UTC)

About provides and conflicts I was wrong before, sorry for the confusion, all godot-mono packages can be installed alongside godot so aren't drop-in replacement, they need to have provides=(godot-mono) conflicts=(godot-mono) only

Rinma commented on 2023-10-12 16:16 (UTC)

Error with icons.tar.gz should be fixed, forgot to git add the updated archive

Skalli84 commented on 2023-10-12 10:00 (UTC) (edited on 2023-10-12 10:00 (UTC) by Skalli84)

I can confirm, it won't build for me either with the same error message, icons.tar.gz ... FAILED when validating md5sums.

allencch commented on 2023-10-07 08:00 (UTC)

md5sum for icons.tar.gz looks like incorrect. What I get is 281c83d55c6a4d39fb9710e6f143bc5a

FabioLolix commented on 2023-10-05 20:56 (UTC) (edited on 2023-11-02 22:29 (UTC) by FabioLolix)

Edited since not correct

emiliotoledo commented on 2023-10-01 19:22 (UTC)

Rinma could you remove msbuild (mono related dependency which does not seem to be needed), update the Godot icon with the one at and lastly, change the “provides” in this package to “godot” so that packages requiring “godot” are able to use it.