Package Details: godot-mono-enhanced 4.1.3-1

Git Clone URL: (read-only, click to copy)
Package Base: godot-mono-enhanced
Description: An advanced, feature packed, multi-platform 2D and 3D game engine built properly
Upstream URL:
Licenses: MIT
Conflicts: godot-mono, godot-mono-bin
Provides: godot-mono, godot-mono-bin
Submitter: HurricanePootis
Maintainer: HurricanePootis
Last Packager: HurricanePootis
Votes: 1
Popularity: 0.23
First Submitted: 2023-09-15 01:50 (UTC)
Last Updated: 2023-11-02 23:02 (UTC)

Latest Comments

FabioLolix commented on 2023-10-23 12:27 (UTC)

ShalokShalom this has never used replaces nor it has been suggested

HurricanePootis commented on 2023-10-17 16:37 (UTC)

@FabioLolix thanks for telling me, I am testing it out rn

FabioLolix commented on 2023-10-14 10:02 (UTC)

About provides and conflicts all godot-mono packages can be installed alongside godot so aren't drop-in replacement, they need to have provides=(godot-mono) conflicts=(godot-mono) only

HurricanePootis commented on 2023-10-06 13:58 (UTC)

@xiota, the godot project itself refers to its C# implementation as "Mono", so I feel like it would be best to keep this as a mono thing.

xiota commented on 2023-10-05 20:57 (UTC)

@HurricanePootis Based on info from your comment, wouldn't godot-dotnet be a better name for this package?

HurricanePootis commented on 2023-09-29 02:47 (UTC)

@tazz4843 okay

tazz4843 commented on 2023-09-21 13:41 (UTC)

rsync should be added to build dependencies, as without it packaging fails with a command not found error.