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Package Details: godot-mono-enhanced 4.1.3-1
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Git Clone URL: | https://aur.archlinux.org/godot-mono-enhanced.git (read-only, click to copy) |
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Package Base: | godot-mono-enhanced |
Description: | An advanced, feature packed, multi-platform 2D and 3D game engine built properly |
Upstream URL: | https://godotengine.org/ |
Licenses: | MIT |
Conflicts: | godot-mono, godot-mono-bin |
Provides: | godot-mono, godot-mono-bin |
Submitter: | HurricanePootis |
Maintainer: | HurricanePootis |
Last Packager: | HurricanePootis |
Votes: | 1 |
Popularity: | 0.23 |
First Submitted: | 2023-09-15 01:50 (UTC) |
Last Updated: | 2023-11-02 23:02 (UTC) |
Dependencies (32)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-binAUR)
- embree3
- freetype2 (freetype2-gitAUR, freetype2-infinality-remixAUR, freetype2-ultimate5AUR, freetype2-v35AUR)
- graphite (graphite-gitAUR)
- harfbuzz (harfbuzz-gitAUR)
- harfbuzz-icu (harfbuzz-icu-gitAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libglvnd
- libspeechd (libspeechd-gitAUR)
- libsquish (libsquish-fixed-tablesAUR)
- libtheora (libtheora-gitAUR)
- libvorbis (libvorbis-aotuvAUR, libvorbis-aotuv-lancerAUR, libvorbis-gitAUR)
- libwebp (libwebp-gitAUR)
- libwslay
- libxcursor
- libxi (libxi-gitAUR)
- libxinerama (libxinerama-randr-gitAUR)
- libxrandr (libxrandr-gitAUR)
- mbedtls2
- miniupnpc (miniupnpc-gitAUR)
- Show 12 more dependencies...
Latest Comments
FabioLolix commented on 2023-10-23 12:27 (UTC)
ShalokShalom this has never used replaces nor it has been suggested
HurricanePootis commented on 2023-10-17 16:37 (UTC)
@FabioLolix thanks for telling me, I am testing it out rn
FabioLolix commented on 2023-10-14 10:02 (UTC)
About provides and conflicts all
godot-mono
packages can be installed alongsidegodot
so aren't drop-in replacement, they need to haveprovides=(godot-mono)
conflicts=(godot-mono)
onlyHurricanePootis commented on 2023-10-06 13:58 (UTC)
@xiota, the godot project itself refers to its C# implementation as "Mono", so I feel like it would be best to keep this as a
mono
thing.xiota commented on 2023-10-05 20:57 (UTC)
@HurricanePootis Based on info from your comment, wouldn't
godot-dotnet
be a better name for this package?HurricanePootis commented on 2023-09-29 02:47 (UTC)
@tazz4843 okay
tazz4843 commented on 2023-09-21 13:41 (UTC)
rsync should be added to build dependencies, as without it packaging fails with a command not found error.