Package Details: godot2 2.1.5-1

Git Clone URL: https://aur.archlinux.org/godot2.git (read-only)
Package Base: godot2
Description: An advanced, feature packed, multi-platform 2D and 3D game engine. Legacy version.
Upstream URL: http://www.godotengine.org
Keywords: 2d 3d engine game
Licenses: MIT
Submitter: editicalu
Maintainer: editicalu
Last Packager: editicalu
Votes: 3
Popularity: 0.795401
First Submitted: 2018-02-01 09:19
Last Updated: 2018-10-13 12:53

Latest Comments

editicalu commented on 2018-05-01 14:46

I do not see a better solution than @Tabsc his one. I'll release an update to resolve this issue.

Tabsc commented on 2018-05-01 13:30

Added to following line to the scons command solved this issue:

CCFLAGS="-Wno-c++11-narrowing" \

editicalu commented on 2018-04-25 20:44

@laegnur You're right. I'm testing whether using gcc5 would solve this issue.

laegnur commented on 2018-04-25 17:45

Hello.

I got this error when installing

...
[Initial build] Compiling ==> main/main.cpp
[Initial build] Compiling ==> main/tests/test_gui.cpp
platform/x11/os_x11.cpp:1246:37: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list [-Wc++11-narrowing]
        Property p = { ret, actual_format, nitems, actual_type };
                                           ^~~~~~
platform/x11/os_x11.cpp:1246:37: note: insert an explicit cast to silence this issue
        Property p = { ret, actual_format, nitems, actual_type };
                                           ^~~~~~
                                           static_cast<int>( )
[Initial build] Compiling ==> thirdparty/libwebp/dec/io_dec.c
[Initial build] Compiling ==> thirdparty/libwebp/dec/quant_dec.c
[Initial build] Compiling ==> thirdparty/libwebp/dec/tree_dec.c
1 error generated.
scons: *** [platform/x11/os_x11.x11.opt.tools.64.llvm.o] Error 1
scons: building terminated because of errors.
==> Erro: Produciuse un erro en «build()».
    Interrompendo…
==> ERROR: Makepkg was unable to build godot2.</int>

editicalu commented on 2018-02-04 14:55

@gfurst that might be a possibility. You might see that I took the setup from the godot package. Maybe another godot2-git is a better solution to that?

gfurst commented on 2018-02-02 00:28

good setup, trying to build right now, have you though about getting the source from git tag instead of using the stable? (they may have some fixes before another stable comes along)