Thanks! I updated the CI release build and removed mold.
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Package Details: godot32 4.6.2-2
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| Git Clone URL: | https://aur.archlinux.org/godot32.git (read-only, click to copy) |
|---|---|
| Package Base: | godot32 |
| Description: | Advanced cross-platform 2D and 3D game engine (32-bit) |
| Upstream URL: | https://godotengine.org/ |
| Keywords: | 32-bit godot godot32 |
| Licenses: | MIT |
| Submitter: | asyync1024 |
| Maintainer: | asyync1024 (vitaliikuzhdin) |
| Last Packager: | asyync1024 |
| Votes: | 1 |
| Popularity: | 0.041742 |
| First Submitted: | 2025-10-08 09:23 (UTC) |
| Last Updated: | 2026-04-02 06:24 (UTC) |
Dependencies (23)
- ca-certificates (ca-certificates-utils)
- lib32-brotli
- lib32-freetype2
- lib32-graphiteAUR
- lib32-libglvnd
- lib32-libsquishAUR
- lib32-libtheora
- lib32-libvorbis
- lib32-libwebp
- lib32-libxcursor
- lib32-libxi
- lib32-libxinerama
- lib32-libxrandr
- lib32-miniupnpcAUR
- lib32-openxrAUR
- lib32-pcre2
- alsa-lib (make)
- pulse-native-provider (pulseaudio-gitAUR, pipewire-pulse-gitAUR, pipewire-full-pulse-gitAUR, pipewire-pulse-ldacAUR, pulse-native-provider-ldacAUR, pipewire-pulse, pulseaudio) (make)
- scons (make)
- setconf (make)
- Show 3 more dependencies...
Required by (0)
Sources (1)
Latest Comments
asyync1024 commented on 2026-01-30 04:26 (UTC)
vitaliikuzhdin commented on 2026-01-29 15:18 (UTC)
@asyync1024, mold was at fault, just pushed an update to link using the default linker.
asyync1024 commented on 2026-01-29 14:26 (UTC) (edited on 2026-01-29 14:26 (UTC) by asyync1024)
@vitaliikuzhdin Can you compile the binary? In my system it causes a crash. A Segfault. Here is the gdb backtrace:
Starting program: /usr/bin/godot32
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()
(gdb) bt
#0 0x00000000 in ?? ()
#1 0xf7592e18 in std::__ctype_abstract_base<wchar_t>::widen (this=<optimized out>, __c=32 ' ')
at /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/32/libstdc++-v3/include/bits/locale_facets.h:298
#2 std::basic_ios<wchar_t, std::char_traits<wchar_t> >::init (this=0xf76fd984 <std::wcout+4>,
__sb=0xf76fd560 <__gnu_internal::buf_wcout_sync>)
at /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/32/libstdc++-v3/include/bits/basic_ios.tcc:155
#3 0xf7526f4b in std::basic_ostream<wchar_t, std::char_traits<wchar_t> >::basic_ostream (
this=<optimized out>, __sb=<optimized out>, __in_chrg=<optimized out>, __vtt_parm=<optimized out>)
at /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/32/libstdc++-v3/include/bits/ostream.h:93
#4 std::ios_base::Init::Init (this=0xf76fd828 <std::__ioinit>)
at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/ios_init.cc:106
#5 std::ios_base::Init::Init (this=0xf76fd828 <std::__ioinit>)
at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/ios_init.cc:78
#6 0xf750e664 in __static_initialization_and_destruction_0 ()
at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/globals_io.cc:80
#7 _GLOBAL__sub_I.00090_globals_io.cc(void) ()
at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/globals_io.cc:118
#8 0xf7fcc3dc in ?? () from /lib/ld-linux.so.2
#9 0xf7fcc4bb in ?? () from /lib/ld-linux.so.2
#10 0xf7fe34a0 in ?? () from /lib/ld-linux.so.2
I don't really know where this messed up. Might be a CI problem? That's why I asked you, as my system is too weak (in RAM, 4GB) to compile it reliably. I am using the binary provided from the release page, see the pinned comment. Thanks.
vitaliikuzhdin commented on 2026-01-27 13:16 (UTC) (edited on 2026-01-27 13:22 (UTC) by vitaliikuzhdin)
builtin_certs=yes # lib32-ca-certificates isn't available.
It is an arch=('any') package, so there is no need for the 32-bit version.
asyync1024 commented on 2025-10-11 01:53 (UTC) (edited on 2026-03-19 03:46 (UTC) by asyync1024)
If you want the compiled binary for Arch Linux, check the release page of the github repository for building this pacakge.
https://github.com/asyync1024/godot-builds
You can also find LLVM-Compiled and SSSE3 and binaries there, if you need a higher instruction set for better performance.
Pinned Comments
asyync1024 commented on 2025-10-11 01:53 (UTC) (edited on 2026-03-19 03:46 (UTC) by asyync1024)
If you want the compiled binary for Arch Linux, check the release page of the github repository for building this pacakge.
https://github.com/asyync1024/godot-builds
You can also find
LLVM-CompiledandSSSE3and binaries there, if you need a higher instruction set for better performance.