Package Details: godot32 4.6.2-2

Git Clone URL: https://aur.archlinux.org/godot32.git (read-only, click to copy)
Package Base: godot32
Description: Advanced cross-platform 2D and 3D game engine (32-bit)
Upstream URL: https://godotengine.org/
Keywords: 32-bit godot godot32
Licenses: MIT
Submitter: asyync1024
Maintainer: asyync1024 (vitaliikuzhdin)
Last Packager: asyync1024
Votes: 1
Popularity: 0.041742
First Submitted: 2025-10-08 09:23 (UTC)
Last Updated: 2026-04-02 06:24 (UTC)

Pinned Comments

asyync1024 commented on 2025-10-11 01:53 (UTC) (edited on 2026-03-19 03:46 (UTC) by asyync1024)

If you want the compiled binary for Arch Linux, check the release page of the github repository for building this pacakge.

https://github.com/asyync1024/godot-builds

You can also find LLVM-Compiled and SSSE3 and binaries there, if you need a higher instruction set for better performance.

Latest Comments

asyync1024 commented on 2026-01-30 04:26 (UTC)

Thanks! I updated the CI release build and removed mold.

vitaliikuzhdin commented on 2026-01-29 15:18 (UTC)

@asyync1024, mold was at fault, just pushed an update to link using the default linker.

asyync1024 commented on 2026-01-29 14:26 (UTC) (edited on 2026-01-29 14:26 (UTC) by asyync1024)

@vitaliikuzhdin Can you compile the binary? In my system it causes a crash. A Segfault. Here is the gdb backtrace:

Starting program: /usr/bin/godot32
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".

Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()
(gdb) bt
#0  0x00000000 in ?? ()
#1  0xf7592e18 in std::__ctype_abstract_base<wchar_t>::widen (this=<optimized out>, __c=32 ' ')
    at /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/32/libstdc++-v3/include/bits/locale_facets.h:298
#2  std::basic_ios<wchar_t, std::char_traits<wchar_t> >::init (this=0xf76fd984 <std::wcout+4>,
    __sb=0xf76fd560 <__gnu_internal::buf_wcout_sync>)
    at /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/32/libstdc++-v3/include/bits/basic_ios.tcc:155
#3  0xf7526f4b in std::basic_ostream<wchar_t, std::char_traits<wchar_t> >::basic_ostream (
    this=<optimized out>, __sb=<optimized out>, __in_chrg=<optimized out>, __vtt_parm=<optimized out>)
    at /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/32/libstdc++-v3/include/bits/ostream.h:93
#4  std::ios_base::Init::Init (this=0xf76fd828 <std::__ioinit>)
    at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/ios_init.cc:106
#5  std::ios_base::Init::Init (this=0xf76fd828 <std::__ioinit>)
    at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/ios_init.cc:78
#6  0xf750e664 in __static_initialization_and_destruction_0 ()
    at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/globals_io.cc:80
#7  _GLOBAL__sub_I.00090_globals_io.cc(void) ()
    at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++98/globals_io.cc:118
#8  0xf7fcc3dc in ?? () from /lib/ld-linux.so.2
#9  0xf7fcc4bb in ?? () from /lib/ld-linux.so.2
#10 0xf7fe34a0 in ?? () from /lib/ld-linux.so.2

I don't really know where this messed up. Might be a CI problem? That's why I asked you, as my system is too weak (in RAM, 4GB) to compile it reliably. I am using the binary provided from the release page, see the pinned comment. Thanks.

vitaliikuzhdin commented on 2026-01-27 13:16 (UTC) (edited on 2026-01-27 13:22 (UTC) by vitaliikuzhdin)

    builtin_certs=yes # lib32-ca-certificates isn't available.

It is an arch=('any') package, so there is no need for the 32-bit version.

asyync1024 commented on 2025-10-11 01:53 (UTC) (edited on 2026-03-19 03:46 (UTC) by asyync1024)

If you want the compiled binary for Arch Linux, check the release page of the github repository for building this pacakge.

https://github.com/asyync1024/godot-builds

You can also find LLVM-Compiled and SSSE3 and binaries there, if you need a higher instruction set for better performance.