Package Details: gog-undertale 2.0.0.1-1

Git Clone URL: https://aur.archlinux.org/gog-undertale.git (read-only, click to copy)
Package Base: gog-undertale
Description: UNDERTALE! The RPG game where you don't have to destroy anyone.
Upstream URL: http://undertale.com/
Licenses: custom
Submitter: ainola
Maintainer: None
Last Packager: 0x647262
Votes: 4
Popularity: 0.000000
First Submitted: 2016-07-20 16:48 (UTC)
Last Updated: 2017-08-21 02:08 (UTC)

Latest Comments

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jmsj777 commented on 2020-05-19 11:50 (UTC) (edited on 2020-05-19 11:50 (UTC) by jmsj777)

I was with the same problem as "whoisweaknow", but I downloaded and copied the .sh file to the root (you can change PKGBUILD so it look to your folder too, your choice), but then I came about another problem....

==> Starting package()... 
cp: cannot stat 'data/noarch/game': No such file or directory 
==> ERROR: A failure occurred in package(). Aborting...

whoisweaknow commented on 2020-01-09 19:01 (UTC)

Cannot install...

==> Retrieving sources...
  -> Found gog-undertale
  -> Found gog-undertale.desktop
  -> Downloading gog_undertale_2.0.0.1.sh...
curl: (3) URL using bad/illegal format or missing URL
==> ERROR: Failure while downloading file://gog_undertale_2.0.0.1.sh
    Aborting...
Error downloading sources: gog-undertale

Zerevo commented on 2020-01-03 20:05 (UTC) (edited on 2020-01-03 20:06 (UTC) by Zerevo)

For the people who experience a segfault at ./start.sh, changing the line ./runner by R600_DEBUG=check_vm ./runner works for me

caffeine commented on 2018-12-06 00:54 (UTC)

is the "segmentation fault" issue solved? because it seems to be working for some people.

ZuluBunsen commented on 2018-10-09 02:13 (UTC)

Having the same problem that devopsdeluxe reported; segfaults after setting display resolution.

0x647262 commented on 2018-06-19 02:58 (UTC)

Newest version segfaults...

This is where it would have set them fullscreen= 0, they are 640,480    displaywidth/h 1920,1080
./start.sh: line 16: 14906 Segmentation fault      (core dumped) ./"runner"

I'll investigate when I have some more time. If a solution is found in the meantime I'll accept a patch!