Package Details: gzdoom 4.11.3-2

Git Clone URL: https://aur.archlinux.org/gzdoom.git (read-only, click to copy)
Package Base: gzdoom
Description: Feature centric port for all Doom engine games
Upstream URL: http://www.zdoom.org/
Licenses: GPL3, BSD, LGPL3
Replaces: gzdoom-legacy, gzdoom1
Submitter: None
Maintainer: grubber
Last Packager: grubber
Votes: 157
Popularity: 2.55
First Submitted: 2009-02-22 22:28 (UTC)
Last Updated: 2024-01-30 05:05 (UTC)

Dependencies (28)

Sources (3)

Latest Comments

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alfrednewman commented on 2020-07-26 22:37 (UTC) (edited on 2020-07-26 22:38 (UTC) by alfrednewman)

If GZDoom crashes on launch and you're using KDE, you will need to install kdialog using sudo pacman -S kdialog

It needs that to popup a window, most likely telling you it can't find a IWAD

parkerlreed commented on 2020-03-18 16:20 (UTC)

@grubber Thanks! Yeah I had a brainfart and was using git. I see where that was updated. Cheers.

grubber commented on 2020-03-17 07:48 (UTC)

parkerlreed, remove ~/.config/gzdoom/gzdoom.ini and run gzdoom again. If you are using gzdoom-git, upgrade to the latest version.

Regarding fluidsynth, gzdoom-4.3.3-2 works fine with stock fluidsynth-2.1.1-1 for me.

parkerlreed commented on 2020-03-17 02:30 (UTC)

Something is up with gzdoom right now.

Says no IWADs with them in place

strace'ing the binary points that's looking for

/usr/lib/gzdoom/game_support.pk3 or /usr/share/game_support.pk3 (Not a typo that's where it looks)

The file exists at

/usr/share/gzdoom/game_support.pk3

I had to copy that over to my local gzdoom config folder for it to be picked up. I'm not sure if this is down to a packaging or upstream issue.

Geon commented on 2020-03-08 22:38 (UTC)

@lorecast162 - I fixed it without that package. I downgraded fluidsynth from 2.1.1 to 2.1.0 with pacman and was able to play again.

lorecast162 commented on 2020-03-04 11:10 (UTC)

fluidsynth-nolibinstpatch gives 404 here on the AUR. What gives?

mutewave commented on 2020-02-24 22:50 (UTC)

Just tested without libinstpatch -- fluidsynth-nolibinstpatch works with no observed abnormalities so far. If anything changes I'll comment but so far this fixes the hanging issue

Wintershade commented on 2020-02-24 15:26 (UTC)

+1 for the fluidsynth-nolibinstpatch fix. I think this package should be set as a dependency for gzdoom.

nvllsvm commented on 2020-02-24 06:02 (UTC)

@mutewave - fluidsynth-nolibinstpatch fixes the problem for me.

mutewave commented on 2020-02-24 01:48 (UTC)

nvllsvm, i have fluidsynth 2.1.1-1 installed and am getting hangs right before gameplay as well. i saved output log. haven't tried with fluidsynth-nolibinstpatch. https://pastebin.com/7MALrifN