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Package Details: gzdoom 4.11.3-2
Git Clone URL: | https://aur.archlinux.org/gzdoom.git (read-only, click to copy) |
---|---|
Package Base: | gzdoom |
Description: | Feature centric port for all Doom engine games |
Upstream URL: | http://www.zdoom.org/ |
Licenses: | GPL3, BSD, LGPL3 |
Replaces: | gzdoom-legacy, gzdoom1 |
Submitter: | None |
Maintainer: | grubber |
Last Packager: | grubber |
Votes: | 157 |
Popularity: | 2.55 |
First Submitted: | 2009-02-22 22:28 (UTC) |
Last Updated: | 2024-01-30 05:05 (UTC) |
Dependencies (28)
- gtk3 (gtk3-ubuntuAUR, gtk3-no_deadkeys_underlineAUR, gtk3-patched-filechooser-icon-viewAUR, gtk3-classic-xfceAUR, gtk3-classicAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libgl (nvidia-340xx-utilsAUR, amdgpu-pro-oglpAUR, libglvnd-gitAUR, libglvnd)
- libvpx (libvpx-full-gitAUR, libvpx-1.7AUR, libvpx-gitAUR)
- libwebp (libwebp-gitAUR)
- openal (openal-gitAUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- zmusicAUR (zmusic-gitAUR)
- cmake (cmake-gitAUR) (make)
- desktop-file-utils (desktop-file-utils-gitAUR) (make)
- git (git-gitAUR) (make)
- blasphemer-wadAUR (optional) – Blasphemer (free Heretic) game data
- chexquest3-wadAUR (optional) – Chex Quest 3 game data
- doom1-wadAUR (optional) – Doom shareware game data
- freedmAUR (freedm-gitAUR) (optional) – FreeDM game data
- freedoomAUR (freedm-gitAUR) (optional) – Freedoom game data
- gxmessage (gxmessage-gtk2AUR) (optional) – crash dialog (GNOME)
- hacx-wadAUR (optional) – HacX game data
- harmony-wadAUR (optional) – Harmony game data
- heretic1-wadAUR (optional) – Heretic shareware game data
- Show 8 more dependencies...
Required by (10)
- ashes-2063
- brutal-doom
- doom-infinity
- gz-models
- obaddon-git (optional)
- project-brutality-git (optional)
- qzdl-git (optional)
- supergzdoom
- touhoudoom
- ultimate-doom-visor-git (optional)
Latest Comments
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alfrednewman commented on 2020-07-26 22:37 (UTC) (edited on 2020-07-26 22:38 (UTC) by alfrednewman)
If GZDoom crashes on launch and you're using KDE, you will need to install kdialog using sudo pacman -S kdialog
It needs that to popup a window, most likely telling you it can't find a IWAD
parkerlreed commented on 2020-03-18 16:20 (UTC)
@grubber Thanks! Yeah I had a brainfart and was using git. I see where that was updated. Cheers.
grubber commented on 2020-03-17 07:48 (UTC)
parkerlreed, remove ~/.config/gzdoom/gzdoom.ini and run gzdoom again. If you are using gzdoom-git, upgrade to the latest version.
Regarding fluidsynth, gzdoom-4.3.3-2 works fine with stock fluidsynth-2.1.1-1 for me.
parkerlreed commented on 2020-03-17 02:30 (UTC)
Something is up with gzdoom right now.
Says no IWADs with them in place
strace'ing the binary points that's looking for
/usr/lib/gzdoom/game_support.pk3 or /usr/share/game_support.pk3 (Not a typo that's where it looks)
The file exists at
/usr/share/gzdoom/game_support.pk3
I had to copy that over to my local gzdoom config folder for it to be picked up. I'm not sure if this is down to a packaging or upstream issue.
Geon commented on 2020-03-08 22:38 (UTC)
@lorecast162 - I fixed it without that package. I downgraded fluidsynth from 2.1.1 to 2.1.0 with pacman and was able to play again.
lorecast162 commented on 2020-03-04 11:10 (UTC)
fluidsynth-nolibinstpatch gives 404 here on the AUR. What gives?
mutewave commented on 2020-02-24 22:50 (UTC)
Just tested without libinstpatch -- fluidsynth-nolibinstpatch works with no observed abnormalities so far. If anything changes I'll comment but so far this fixes the hanging issue
Wintershade commented on 2020-02-24 15:26 (UTC)
+1 for the fluidsynth-nolibinstpatch fix. I think this package should be set as a dependency for gzdoom.
nvllsvm commented on 2020-02-24 06:02 (UTC)
@mutewave - fluidsynth-nolibinstpatch fixes the problem for me.
mutewave commented on 2020-02-24 01:48 (UTC)
nvllsvm, i have fluidsynth 2.1.1-1 installed and am getting hangs right before gameplay as well. i saved output log. haven't tried with fluidsynth-nolibinstpatch. https://pastebin.com/7MALrifN
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