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Package Details: gzdoom 4.14.0-1
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Git Clone URL: | https://aur.archlinux.org/gzdoom.git (read-only, click to copy) |
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Package Base: | gzdoom |
Description: | Feature centric port for all Doom engine games |
Upstream URL: | http://www.zdoom.org/ |
Licenses: | GPL3, BSD, LGPL3 |
Replaces: | gzdoom-legacy, gzdoom1 |
Submitter: | None |
Maintainer: | xente |
Last Packager: | xente |
Votes: | 164 |
Popularity: | 1.80 |
First Submitted: | 2009-02-22 22:28 (UTC) |
Last Updated: | 2024-12-18 19:14 (UTC) |
Dependencies (27)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-classicAUR, gtk3-classic-xfceAUR, gtk3-patched-filechooser-icon-viewAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libgl (libglvnd-gitAUR, amdgpu-pro-oglp-legacyAUR, amdgpu-pro-oglpAUR, nvidia-340xx-utilsAUR, libglvnd)
- libvpx (libvpx-full-gitAUR, libvpx-gitAUR)
- openal (openal-gitAUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- zmusicAUR (zmusic-gitAUR)
- cmake (cmake-gitAUR) (make)
- desktop-file-utils (desktop-file-utils-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- blasphemer-wadAUR (optional) – Blasphemer (free Heretic) game data
- chexquest3-wadAUR (optional) – Chex Quest 3 game data
- doom1-wadAUR (optional) – Doom shareware game data
- freedmAUR (freedm-gitAUR) (optional) – FreeDM game data
- freedoomAUR (freedm-gitAUR) (optional) – Freedoom game data
- gxmessage (gxmessage-gtk2AUR) (optional) – crash dialog (GNOME)
- hacx-wadAUR (optional) – HacX game data
- harmony-wadAUR (optional) – Harmony game data
- heretic1-wadAUR (optional) – Heretic shareware game data
- hexen1-wadAUR (optional) – Hexen demo game data
- Show 7 more dependencies...
Required by (10)
- ashes-2063
- brutal-doom
- doom-infinity
- gz-models
- obaddon-git (optional)
- project-brutality-git (optional)
- qzdl-git (optional)
- supergzdoom
- touhoudoom
- ultimate-doom-visor-git (optional)
Latest Comments
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Mx_Sascha commented on 2022-06-21 04:11 (UTC)
Current package doesn't supply kdialog, which is required to launch the IWAD selection screen.
deathtrip commented on 2022-06-13 15:07 (UTC)
For me the package fails to build with lto enabled:
/usr/bin/ld: error: lto-wrapper failed
Disabling lto fixes the problem.
<deleted-account> commented on 2022-03-25 01:12 (UTC)
Hi, is it possible you can add 'aarch64' to the architectures list? ZMusic and GZDoom build and work fine on aarch64 (Arch Linux ARM) as well.
Gelmo commented on 2022-01-11 03:01 (UTC) (edited on 2022-01-11 03:34 (UTC) by Gelmo)
This package is now broken by GitHub's changes to unauthenticated requests with the git:// protocol - https://github.blog/2021-09-01-improving-git-protocol-security-github/ - This went into affect January 11, 2022
Quick fix:
PopeRigby commented on 2021-10-28 16:50 (UTC) (edited on 2021-11-11 01:26 (UTC) by PopeRigby)
I'm getting this when trying to update
EDIT: Had to clear the pacman cache
pacman -Sc
.dr460nf1r3 commented on 2021-10-18 09:09 (UTC)
Cloning into 'gzdoom'... warning: You appear to have cloned an empty repository. done. fatal: invalid reference: g4.7.0
fletch2820 commented on 2021-10-18 03:12 (UTC)
No clue what the problem is. WADS have all worked in the past with GZDoom. Now when I try and open GZ, the screen just goes blank.
[bob@bob-vgnfw235j ~]$ gzdoom GZDoom g4.7.0-m - 2021-09-21 22:08:33 +0200 - SDL version Compiled on Oct 18 2021
OS: Manjaro Linux, Linux 5.13.19-2-MANJARO on x86_64 M_LoadDefaults: Load system defaults. W_Init: Init WADfiles. adding /usr/lib/gzdoom/gzdoom.pk3, 666 lumps adding /usr/lib/gzdoom/game_support.pk3, 2514 lumps adding /home/bob/.config/gzdoom/heretic.wad, 2633 lumps adding /usr/share/gzdoom/game_widescreen_gfx.pk3, 164 lumps I_Init: Setting up machine state. CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz Family 6, Model 15, Stepping 13 Features: SSE2 SSE3 SSSE3 HyperThreading V_Init: allocate screen. S_Init: Setting up sound. I_InitSound: Initializing OpenAL [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) Opened device Built-in Audio Analog Stereo EFX enabled ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. script parsing took 362.31 ms R_Init: Init Heretic refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) Using video driver x11
remanifest commented on 2021-09-25 21:01 (UTC)
4.7.0 required a cleanbuild for me. Install went fine after that.
SuperBart commented on 2021-09-25 01:50 (UTC)
A minor change in patch file while updating to version 4.7.0:
Because developers add something to the gameconfigfile.cpp :-P
tuxsavvy commented on 2021-08-16 15:54 (UTC)
Hi, thanks for maintaining this package. As per autumnontape said, here is a patch to rectify the need to have
zmusic-git
as adepends=()
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