Package Details: hotline-miami-gog 2.0.0.3-1

Git Clone URL: https://aur.archlinux.org/hotline-miami-gog.git (read-only)
Package Base: hotline-miami-gog
Description: 2D top-down action video game (gog.com version)
Upstream URL: http://gog.com
Licenses: custom: commercial
Submitter: carstene1ns
Maintainer: carstene1ns
Last Packager: carstene1ns
Votes: 4
Popularity: 0.000000
First Submitted: 2014-09-14 15:50
Last Updated: 2015-09-28 10:07

Latest Comments

carstene1ns commented on 2014-11-13 20:32

@jvo: sound output is done via openal and can/should use whatever sound system you have and can be configured by environment variables and config files.
So, yes, when you use ALSA and have x86_64 architecture, you need lib32-alsa-lib. However, pulseaudio or OSS users need different packages.

jvo commented on 2014-11-13 17:29

lib32-alsa-lib seems to be necessary for the sound to work.

TheCycoONE commented on 2014-11-11 03:31

My concern comes from the fact that I, and possibly some other packages, need to use files from the extras folder which do not include the game title at all if you just use the file name. They might not even be unique names on GOG.

carstene1ns commented on 2014-11-03 15:50

I do not think this is necessary. I use another approach (known from the humble bundle packages), which just symlinks the relevant files. As they are likely downloaded by lgogdownloader as well, it should also work with your package.
Just read my PKGBUILD. Also, when issue 21 [1] is solved, it can be even easier.

[1]: https://github.com/Sude-/lgogdownloader/issues/21

TheCycoONE commented on 2014-11-03 15:29

For nwn-gog I've changed the path used in the gog:// protocol to be the lgogdownloader path e.g. 'gog://neverwinter_nights_diamond_edition/setup_nwn_diamond_2.0.0.15.exe' I think that it will make creating a custom DLAGENT easier if we all do?