Package Details: hurrycurry-client 2.1.1-2

Git Clone URL: https://aur.archlinux.org/hurrycurry-client.git (read-only, click to copy)
Package Base: hurrycurry-client
Description: A game about cooking (client)
Upstream URL: https://codeberg.org/hurrycurry/hurrycurry
Keywords: game,cooking,multiplayer
Licenses: AGPL3
Submitter: metamuffin
Maintainer: metamuffin
Last Packager: metamuffin
Votes: 0
Popularity: 0.000000
First Submitted: 2024-07-28 13:55 (UTC)
Last Updated: 2024-10-12 14:42 (UTC)

Latest Comments

SamWhited commented on 2024-10-12 18:55 (UTC)

That seems to have done it; thanks! (Also, small world assuming you're the metamuffin I was chatting with about translations earlier; thanks for doing what you do!)

metamuffin commented on 2024-10-12 14:47 (UTC)

I believe to have fixed this problem. Godot now exports for wasm32-unknown-unknown always, which is fine because the PCK does not have architecture-dependend code for our project.

SamWhited commented on 2024-10-07 11:02 (UTC)

I'm seeing:

ERROR: Invalid export preset name: x86_64-pc-linux-gnu.
The following presets were detected in this project's `export_presets.cfg`:

        "wasm32-unknown-unknown"
        "x86_64-unknown-linux-gnu"   
        "aarch64-unknown-linux-gnu"                                                                                                    
        "armv7-unknown-linux-gnueabi"                       
        "i686-unknown-linux-gnu"
        "x86_64-pc-windows-gnu"                                    
        "i686-pc-windows-gnu"                                      
        "aarch64-linux-android"                                                                                                        
        "armv7-linux-androideabi" 
        "x86_64-linux-android"
        "i686-linux-android"

   at: _fs_changed (editor/editor_node.cpp:1028)
==> ERROR: A failure occurred in build().
    Aborting...