Package Details: jumpnbump 1.60-4

Git Clone URL: https://aur.archlinux.org/jumpnbump.git (read-only)
Package Base: jumpnbump
Description: You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game which can't be played alone. It has network support. This program is a Unix port of the old DOS game by brainchilddesign. SDL2 port.
Upstream URL: https://github.com/MCMic/jumpnbump
Licenses: GPL
Submitter: None
Maintainer: mirandir
Last Packager: mirandir
Votes: 32
Popularity: 0.000029
First Submitted: 2006-11-19 04:18
Last Updated: 2016-01-07 15:37

Dependencies (5)

Sources (2)

Latest Comments

mirandir commented on 2016-08-07 00:58

I don't think it's a good idea, because the package will conflict with jumpnbump-menu, which already provides an icon, a .desktop file and a level selector.

MCMic commented on 2016-08-06 16:56

Could you apply this patch: http://mcmic.haxx.es/0001-Added-desktop-file-generation-and-icon-packaging.patch
It adds an icon and a desktop file in the package so that the game appears in the applications menu.

MCMic commented on 2016-01-08 05:25

Maybe it worked fine because you launched it in the folder you build in or something?

Works fine now, thanks :-)

mirandir commented on 2016-01-07 15:40

It's very strange, because the game works fine here without the prefix option (??).

Anyway, I'm updating the package.

MCMic commented on 2016-01-06 19:35

No, in the build method there is no PREFIX option: https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=jumpnbump

I had to add it for the game to work, otherwise it search for data in the wrong folder and crash.
It needs «make PREFIX=/usr» instead of «make»

mirandir commented on 2016-01-06 19:19

@MCMic: why have you flagged this package like out of date ? The PKGBUILD works well, and the PREFIX option is here since 2015-12-14.

MCMic commented on 2015-12-30 12:29

Please add this missing PREFIX=/usr option, or the game won’t find its data after installation.

MCMic commented on 2015-12-16 12:14

You need to add PREFIX=/usr to the first make command in the build method. (And I’v pushed a new small commit)

MCMic commented on 2015-11-11 09:15

Ported the game to SDL2: https://github.com/MCMic/jumpnbump
This allow to resize window without problems and all keyboard are treated like qwerty so the controls are usable on all layouts.
I removed the savescreen mode, but I don’t think any one was using it.

mirandir commented on 2014-09-15 20:54

I have included a patch which allows french AZERTY keyboards to enable AI.

All comments