Package Details: jumpnbump 1.60-7

Git Clone URL: (read-only)
Package Base: jumpnbump
Description: You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game which can't be played alone. It has network support. This program is a Unix port of the old DOS game by brainchilddesign. SDL2 port.
Upstream URL:
Licenses: GPL
Conflicts: jumpnbump-menu
Submitter: None
Maintainer: mirandir
Last Packager: mirandir
Votes: 34
Popularity: 0.008549
First Submitted: 2006-11-19 04:18
Last Updated: 2017-12-28 17:06

Latest Comments

MCMic commented on 2018-01-03 08:48

@mirandir: Thanks! I filled the webpage so it’s not just empty anymore :-)

mirandir commented on 2017-12-28 17:09

@MCMic: done.

MCMic commented on 2017-12-18 21:47

upstream is now

[EDIT] Oh that is already in the sources. Just the url= would need to be updated then, either to or

mirandir commented on 2016-08-07 00:58

I don't think it's a good idea, because the package will conflict with jumpnbump-menu, which already provides an icon, a .desktop file and a level selector.

MCMic commented on 2016-08-06 16:56

Could you apply this patch:
It adds an icon and a desktop file in the package so that the game appears in the applications menu.

MCMic commented on 2016-01-08 05:25

Maybe it worked fine because you launched it in the folder you build in or something?

Works fine now, thanks :-)

mirandir commented on 2016-01-07 15:40

It's very strange, because the game works fine here without the prefix option (??).

Anyway, I'm updating the package.

MCMic commented on 2016-01-06 19:35

No, in the build method there is no PREFIX option:

I had to add it for the game to work, otherwise it search for data in the wrong folder and crash.
It needs «make PREFIX=/usr» instead of «make»

mirandir commented on 2016-01-06 19:19

@MCMic: why have you flagged this package like out of date ? The PKGBUILD works well, and the PREFIX option is here since 2015-12-14.

MCMic commented on 2015-12-30 12:29

Please add this missing PREFIX=/usr option, or the game won’t find its data after installation.

MCMic commented on 2015-12-16 12:14

You need to add PREFIX=/usr to the first make command in the build method. (And I’v pushed a new small commit)

MCMic commented on 2015-11-11 09:15

Ported the game to SDL2:
This allow to resize window without problems and all keyboard are treated like qwerty so the controls are usable on all layouts.
I removed the savescreen mode, but I don’t think any one was using it.

mirandir commented on 2014-09-15 20:54

I have included a patch which allows french AZERTY keyboards to enable AI.

mirandir commented on 2012-10-01 05:09

Source updated.

mirandir commented on 2012-07-17 06:10


Anonymous comment on 2012-02-21 04:07

Adopted and updated.

Anonymous comment on 2012-01-06 16:16

Fix the source site.. u can find it for example here