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Package Details: kdisplay-git 6.0.0_r1602.ga606d52-2
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Git Clone URL: | https://aur.archlinux.org/kdisplay-git.git (read-only, click to copy) |
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Package Base: | kdisplay-git |
Description: | App and daemon for display managing by the KWinFT project (kscreen fork) |
Upstream URL: | https://github.com/winft/kdisplay |
Licenses: | LGPL |
Conflicts: | kdisplay |
Provides: | kdisplay |
Submitter: | QuartzDragon |
Maintainer: | IslandC0der (chaotic-aur) |
Last Packager: | IslandC0der |
Votes: | 0 |
Popularity: | 0.000000 |
First Submitted: | 2020-05-26 08:39 (UTC) |
Last Updated: | 2024-03-27 01:39 (UTC) |
Dependencies (10)
- kcmutils-gitAUR
- kdeclarative-gitAUR
- ki18n-gitAUR
- kirigami-gitAUR
- libplasma-gitAUR
- qt6-sensors
- disman-gitAUR (make)
- extra-cmake-modules-gitAUR (make)
- git (git-gitAUR, git-glAUR) (make)
- kcmutils-gitAUR (make)
Latest Comments
1 2 Next › Last »
ms178 commented on 2023-02-03 23:37 (UTC) (edited on 2023-02-03 23:39 (UTC) by ms178)
On the kscreen/kdisplay-discussion I'd like to add that in my testing, performance of several game benchmarks with my Vega 56 are significantly worse when using kscreen or when both are installed next to each other (e.g. Company of Heroes 2, which is very CPU-sensitive on modern hardware loses around 5-7 %). This seems to be a problem with kscreen. Hence I recommend performance-oriented people to use wrapland/disman/kdisplay and to delete kscreen even if they want to keep using stock Kwin. I also limit my screen refresh rate to 119,997 Hz and the in-game resolution in most games to 1080p despite having a 1440p/165 Hz monitor, as that lower refresh rate keeps it in sync with most game engines and provides a smoother experience for me this way.
IslandC0der commented on 2021-11-28 23:01 (UTC)
Alright, fair enough :D
sl1pkn07 commented on 2021-11-27 18:30 (UTC) (edited on 2021-11-27 18:33 (UTC) by sl1pkn07)
in short. yes (the dependencies)
in long. install kwin or kwinft when one of two is broken, and keep the dependencies intact installed
IslandC0der commented on 2021-11-21 20:37 (UTC)
Sorry, I understand what you mean now.
But why would you want to have both
kscreen
andkdisplay
installed?kscreen
is used bykwin
, andkdisplay
is used bykwinft
; therefore, if you want to switch tokwinft
, you don't needkscreen
anymore, so it can safely be removed (that's why it's inconflicts()
).Do you want to have both compositors installed?
sl1pkn07 commented on 2021-11-18 15:34 (UTC)
tested removing kscreen from conflicts(). build ands install ok without removing kscreen. so set kscreen in conflicts is not needed
sl1pkn07 commented on 2021-11-18 15:19 (UTC) (edited on 2021-11-18 15:21 (UTC) by sl1pkn07)
kdisplay-kwinft and kscreen
if i whant swicth to kdisplay-git, this remove kscreen
IslandC0der commented on 2021-11-18 01:26 (UTC)
Which 2 packages can be installed together?
IslandC0der commented on 2021-11-18 01:25 (UTC)
I know, I'm saying this package conflicts with
kscreen
,kdisplay
, andkdisplay-kwinft
sl1pkn07 commented on 2021-11-18 01:16 (UTC) (edited on 2021-11-18 01:24 (UTC) by sl1pkn07)
im talking about kscreen, not kdisplay
kdisplay-git sets kscreen as conflicts. but kscreen-kwinft not have this requeriment and can be installing together
IslandC0der commented on 2021-11-17 19:16 (UTC)
Hi!
Both this package and
kdisplay-kwinft
provide and conflict withkdisplay
, so they automatically conflict with each other (if you try installing them together, it won't work).1 2 Next › Last »