Package Details: koboldcpp-cuda 1.117.1-2

Git Clone URL: https://aur.archlinux.org/koboldcpp-cuda.git (read-only, click to copy)
Package Base: koboldcpp-cuda
Description: An easy-to-use AI text-generation software for GGML and GGUF models (with CUDA)
Upstream URL: https://github.com/LostRuins/koboldcpp
Keywords: ai llm,
Licenses: AGPL-3.0-only
Conflicts: koboldcpp
Provides: koboldcpp
Submitter: alpindale
Maintainer: TheBill2001
Last Packager: TheBill2001
Votes: 7
Popularity: 0.004826
First Submitted: 2023-10-23 17:51 (UTC)
Last Updated: 2026-07-21 13:15 (UTC)

Dependencies (10)

Required by (0)

Sources (3)

Pinned Comments

TheBill2001 commented on 2025-04-22 06:28 (UTC)

Portable/NoAVX2 build has been separated to koboldcpp-cuda-portable.

TheBill2001 commented on 2024-07-03 14:08 (UTC)

As of 1.69.1-3, I have added a desktop entry for GUI launcher, and you'll need to install customtkinter for it.

Latest Comments

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PureFallen commented on 2026-05-10 11:48 (UTC)

@TheBill2001 Alright, thanks!

TheBill2001 commented on 2026-05-09 17:37 (UTC)

@PureFallen I fixed that pretty much right away after making the change, but it seemed my auto-push script failed because of bad connection to the AUR. The other koboldcpp packages already has the fix pushed already.

PureFallen commented on 2026-05-09 12:54 (UTC) (edited on 2026-05-09 12:58 (UTC) by PureFallen)

Building the package as of 1.112.2-1 fails from what seems to be caused by the recent changes to the PKGBUILD. The launch script $pkgdir/usr/bin/koboldcpp cannot be created as the directory path usr/bin/ doesn't exist inside the $pkgdir.

The easiest fix is probably to use install -d "$pkgdir/usr/bin/" first to ensure that the folder exists before trying to create the launch script inside there. Though I am curious why the previous approach of creating the launch script and then installing it in the right place (which creates the folder structure if not existing) was changed in the first place, as the outcome should stay the same.

TheBill2001 commented on 2026-03-28 10:50 (UTC)

@medaminezghal Because koboldcpp started out as a tool for text based RP/Adventure. Neither Help nor Internet are valid categories in the XDG Desktop Menu Specification. If I was to change it now, I would change it to Utility and maybe TextTools as secondary.

medaminezghal commented on 2026-03-28 10:37 (UTC)

@TheBill2001 Why the categories in the koboldcpp.desktop is Game? Maybe Help or Internet is better.

TheBill2001 commented on 2026-01-06 18:57 (UTC)

@medaminezghal Both gcc and make are dependencies of base-devel, which is required to run makepkg, which is required to build any PKGBUILD script. So those packages can safely be assumed to have been installed if one want to run makepkg.

medaminezghal commented on 2026-01-06 18:39 (UTC)

@TheBill2001 missing gcc and make for makedependencies.

zoeyrae commented on 2026-01-04 13:33 (UTC)

the latest update is a 404, it was pulled and replaced with koboldcpp-1.105.2

TheBill2001 commented on 2025-04-22 06:28 (UTC)

Portable/NoAVX2 build has been separated to koboldcpp-cuda-portable.

svenstaro commented on 2025-02-08 02:48 (UTC)

Would be great if you could include a hardened systemd unit file so that this is easy to run as a daemon.