Package Details: lib32-amdvlk-git 2024.Q2.3.r0.10c37d4-1

Git Clone URL: https://aur.archlinux.org/amdvlk-git.git (read-only, click to copy)
Package Base: amdvlk-git
Description: AMD's standalone Vulkan driver
Upstream URL: https://github.com/GPUOpen-Drivers
Licenses: MIT
Conflicts: lib32-amdvlk, lib32-vulkan-amdvlk
Provides: lib32-amdvlk, lib32-vulkan-amdvlk, lib32-vulkan-driver
Submitter: haagch
Maintainer: marijns
Last Packager: marijns
Votes: 22
Popularity: 0.000000
First Submitted: 2017-12-22 13:02 (UTC)
Last Updated: 2024-08-11 22:02 (UTC)

Latest Comments

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winneon commented on 2018-02-07 14:29 (UTC)

The build still fails with the patch fail that @RemoteAdmin posted a day ago.

RemoteAdmin commented on 2018-02-06 03:52 (UTC)

Once again there is a patch reject

patching file icd/CMakeLists.txt
Reversed (or previously applied) patch detected!  Skipping patch.
1 out of 1 hunk ignored -- saving rejects to file icd/CMakeLists.txt.rej
==> ERROR: A failure occurred in prepare().
    Aborting...

davidmao commented on 2017-12-29 01:58 (UTC)

The patch failure should be caused by another drop pushed in 12/28. https://github.com/GPUOpen-Drivers/AMDVLK/wiki/Release-notes

lordheavy commented on 2017-12-28 13:05 (UTC)

@xDShot

Fixed

xDShot commented on 2017-12-28 08:54 (UTC) (edited on 2017-12-28 08:54 (UTC) by xDShot)

prepare()...<br> patching file icd/api/llpc/util/llpcDebug.cpp<br> Hunk #1 FAILED at 113.<br> 1 out of 1 hunk FAILED -- saving rejects to file icd/api/llpc/util/llpcDebug.cpp.rej

laichiaheng commented on 2017-12-27 13:26 (UTC)

This should be in Arch's official repository

lordheavy commented on 2017-12-23 18:07 (UTC)

@Strunkenbold

Fixed

Strunkenbold commented on 2017-12-23 14:28 (UTC)

Looks like you forgot something in prepare... ==> Beginne prepare()... fatal: Konnte '../0001-workaround-remove-invalid-constexpr-modifier.patch' nicht zum Lesen öffnen.: Datei oder Verzeichnis nicht gefunden

Frohes Fest!

haagch commented on 2017-12-23 13:06 (UTC)

@Linkoh Yea, there's some weirdness how they are linking. For some reason it pulls in all symbols from PAL twice and then every single symbol conflicts with itself.

I got it working with the included patch 0001-remove-linking-with-whole-archive.patch which removes lines like target_link_libraries(xgl PRIVATE -Wl,--whole-archive ${PROJECT_BINARY_DIR}/pal/src/libpal.a -Wl,--no-whole-archive)

I have no idea what this is supposed to be doing, but removing those lines makes it compile and work for me.

Linkoh commented on 2017-12-23 11:41 (UTC)

https://pastebin.com/mF9VCfEB I tried installing it but that's what I got while building. Not sure about what to do.