Package Details: machinarium 3-14

Git Clone URL: https://aur.archlinux.org/machinarium.git (read-only)
Package Base: machinarium
Description: A point-and-click logic adventure game by the creators of Samorost (requires copy of the full game)
Upstream URL: http://machinarium.net/
Keywords: 2d adventure game humble point-and-click puzzle robot
Licenses: unknown
Submitter: Svenstaro
Maintainer: Rhinoceros
Last Packager: Rhinoceros
Votes: 49
Popularity: 0.000009
First Submitted: 2009-12-24 06:01
Last Updated: 2018-06-04 11:15

Latest Comments

Rhinoceros commented on 2018-06-06 12:20

@eerie No worries. Glad you got it working and thanks for letting me know.

eerie commented on 2018-06-06 12:08

@Rhinoceros ye sorry, now it works. Thanks

Rhinoceros commented on 2018-06-06 10:22

@eerie Does it work with makepkg?

eerie commented on 2018-06-05 23:56

@Rhinoceros Now i get this (I'm on a 32 bit machine):

$ cower -dd machinarium

:: no results found for lib32-alsa-lib

:: no results found for lib32-curl

:: no results found for lib32-gtk2

:: no results found for lib32-libxdamage

:: no results found for lib32-libxt

:: no results found for lib32-nss

Rhinoceros commented on 2018-06-04 11:13

@eerie Looks like the source for the icon disappeared. I've pushed a new version. Please let me know if it works; I haven't tested it because I didn't want to re-download the game itself.

eerie commented on 2018-06-02 21:10

I get this error:

$ makepkg -si

Machinarium_full_en.tar.gz ... Passed
machinarium.sh ... Passed
machinarium.desktop ... Passed
machinariumIjgfeQ.png ... FAILED

==> ERROR: One or more files did not pass the validity check!

Rhinoceros commented on 2018-01-17 09:57

Thanks for the links @smls. I tested without the swf, but the executable wouldn't launch. The code from the last post didn't work, but the second last post did. Cheers.

smls commented on 2018-01-11 20:59

@Rhinoceros: The previous maintainer uploaded that file; I think it was extracted from a different release of the game executable as described here:

https://bbs.archlinux.org/viewtopic.php?pid=1079447#p1079447

https://www.gog.com/forum/machinarium/linux_playability_machinarium

However, that process doesn't seem to work with the current Humble Bundle version of the game executable. If you get it to work, you could simply add the relevant commands to the PKGBUILD.

(Or maybe that whole process isn't even needed anymore, and the launch script should just run the shipped executable?)

Rhinoceros commented on 2018-01-11 10:45

@smls What did you mean "extract"? Where does this file come from?

smls commented on 2018-01-07 16:21

@Rhinoceros: Orphaned. Feel free to take over. (I tried to replace the broken link with a better solution - e.g. a way for the PKGBUILD to automatically extract the .swf file - but I didn't succeed.)

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