@kalani Try to build the package using makepkg -si
manually. AUR helpers does not support this package. You need to copy the rpms in AUR packages' build folders mentioned in the pinned comments respectively (e.g. copy Packages/adlmapps17-17.0.49-0.x86_64.rpm
to adlmapps's build folder).
Search Criteria
Package Details: maya 2026.0-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/maya.git (read-only, click to copy) |
---|---|
Package Base: | maya |
Description: | Autodesk Maya 3D Animation, Modelling, Simulation and Rendering Software |
Upstream URL: | http://www.autodesk.com/products/maya/overview |
Keywords: | 3d Autodesk Maya |
Licenses: | custom |
Submitter: | aquarius |
Maintainer: | meepzh (ttc0419, aquarius) |
Last Packager: | meepzh |
Votes: | 20 |
Popularity: | 0.000062 |
First Submitted: | 2016-07-25 19:14 (UTC) |
Last Updated: | 2025-04-26 16:46 (UTC) |
Dependencies (20)
- adsklicensingAUR
- audiofile (audiofile-gitAUR)
- glu (glu-gitAUR)
- gst-plugins-base-libs (gst-plugins-base-libs-gitAUR)
- gtk2 (gtk2-patched-filechooser-icon-viewAUR)
- libffi6AUR
- libjpeg6-turbo
- libpng15AUR
- libpulse (pulseaudio-dummyAUR, libpulse-gitAUR)
- libtiff5AUR (libtiff5-hylafaxplusAUR)
- libtool (libtool-gitAUR)
- libxaw (xawmAUR)
- libxcrypt-compat
- libxp
- libxtst
- ncurses5-compat-libsAUR
- nss (nss-hgAUR)
- xorg-fonts-100dpi
- xorg-fonts-75dpi
- opencl-driver (opencl-nvidia-410xxAUR, amdapp-sdkAUR, opencl-nvidia-440xxAUR, vc4cl-gitAUR, opencl-nvidia-430xxAUR, beignetAUR, beignet-gitAUR, intel-openclAUR, clvk-gitAUR, mesa-wsl2-gitAUR, intel-compute-runtime-legacy-binAUR, opencl-nvidia-340xxAUR, intel-compute-runtime-legacyAUR, opencl-legacy-amdgpu-proAUR, opencl-nvidia-525xxAUR, opencl-510xx-nvidiaAUR, opencl-nvidia-teslaAUR, opencl-nvidia-vulkanAUR, amdonly-gaming-opencl-rusticl-mesa-gitAUR, opencl-nvidia-390xxAUR, opencl-nvidia-470xxAUR, opencl-amdAUR, mesa-gitAUR, intel-compute-runtime-binAUR, intel-compute-runtime-gitAUR, opencl-nvidia-550xxAUR, opencl-rusticl-mesa-minimal-gitAUR, opencl-nvidia-535xxAUR, opencl-nvidia-betaAUR, intel-compute-runtime, intel-oneapi-compiler-shared-runtime, opencl-clover-mesa, opencl-nvidia, opencl-rusticl-mesa, rocm-opencl-runtime) (optional) – OpenCL support
Required by (11)
Sources (2)
Latest Comments
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ttc0419 commented on 2020-12-05 15:26 (UTC) (edited on 2020-12-05 15:29 (UTC) by ttc0419)
kalani commented on 2020-12-05 11:46 (UTC)
Where should I be placing the Packages/*.rpm files so they can be picked up and installed?
I have confirmed the filenames and checksums match. I then tried running "pacaur -S maya" from the working directory with the *.rpm files, which failed being unable to locate them. I then tried copying the RPM files to ~/.cache/pacaur/("adlmapps","adsklicensing","maya")/src/ directories, and to /tmp, each had no change in behavior.
ttc0419 commented on 2020-11-30 03:34 (UTC) (edited on 2021-06-24 10:15 (UTC) by ttc0419)
Installation Instructions:
Autodesk Maya has updated the EULA for education version, see here for more info.
To get the latest version of maya, go to your account page and click "Product Updates" and download the linux tgz file.
Extract the tgz file into a folder.
Remove maya if you have version older than 2020.3 installed.
Maya is now split into several packages as it is for the official rpm installation, you will need the following files from the extracted tgz file to build some other packages as well:
1. MayaConfig.pit
for product activation
2. Packages/adlmapps*.rpm
to build adlmapps
3. Packages/adsklicensing*.rpm
to build adsklicensing
4. Packages/adlmflexnetclient-*.rpm
to build adlmflexnetclient (for network deployment only, most of you won't need this)
5. Packages/adlmflexnetserverIPV6-*.rpm
to build adlmflexnetserver-ipv6 (for network deployment only, most of you won't need this)
6. Packages/Maya*.rpm
to build this package
7. Packages/package.zip
to build maya-arnold
8. Packages/Bifrost*.rpm
to build maya-bifrost
9. Packages/RokokoMotionLibraryMaya*.rpm
to build maya-rokoko-motion-library
10. Packages/SubstanceInMaya*.rpm
to build maya-substance
11. Packages/MayaUSD2022*.rpm
to build maya-usd
Note: Package 2 and 3 are required to use maya and 7 to 11 are plugins which can be installed when needed.
Activate the product using command with root /opt/Autodesk/AdskLicensing/11.0.0.4854/helper/AdskLicensingInstHelper register -pk 657N1 -pv 2022.0.0.F -el EN_US -cf /path/to/MayaConfig.pit
Start Autodesk licensing service on boot using systemctl enable adsklicensing.service
or start the service before using maya using command systemctl start adsklicensing.service
Reboot
Enter your Autodesk account the first time you open it.
Cheers
ttc0419 commented on 2020-11-30 02:32 (UTC) (edited on 2020-11-30 02:43 (UTC) by ttc0419)
@Dzordzu Yes, The previous version of maya include all components in one package. It is expected to have some conflicts. Please remove the old package before installing the new one.
Dzordzu commented on 2020-11-29 03:23 (UTC) (edited on 2020-11-29 03:30 (UTC) by Dzordzu)
@galaxy0419 I've tried to use your PKGBUILD, but it does not do well with an existing maya installation. There are loads of file conflicts (exists in filesystem (owned by maya)
)
Locations of the conflicts: opt/Autodesk/AdskLicensing/9.2.1.2399
Seems to be a problem with the pre_remove hook
ttc0419 commented on 2020-11-19 13:34 (UTC)
@aquarius There is no need to unpack rpms as it will be extracted by bsdtar automatically. Could you test it on your side to see if it's working?
aquarius commented on 2020-11-19 11:25 (UTC)
@galaxy0419 not too elegant. It is necessary to append instructions for unpacking rpms in PKGBUILD
aquarius commented on 2020-11-18 10:42 (UTC)
@galaxy0419 now you are co-maintainer
ttc0419 commented on 2020-11-13 11:18 (UTC)
@aquarius Hi, do you plan to continue to support it? I'm happy to be the maintainer. I have a working PKGBUILD for Maya 2020.3.
Pinned Comments
meepzh commented on 2022-04-08 22:36 (UTC) (edited on 2025-04-26 17:45 (UTC) by meepzh)
Many thanks to ttc0419 for getting this set up and for writing these instructions originally. Many thanks to jimmy_christensenMSURY for fixing the licensing issues for Maya 2025+.
Installation Instructions:
To download the latest version of Maya, go to your Autodesk account Products and Services and save the Linux tgz file to any location of your choice. You will also need the 1.15 update to the Autodesk Identity Manager found under Product Updates.
Extract the tgz files to any location of your choice.
Maya is now split into several packages as it is for the official rpm installation. You will need the following files from the extracted tgz files to build some other packages as well:
Packages/adlmapps*.rpm
to build adlmappsPackages/adskidentitymanager*.rpm
to build adskidentitymanagerPackages/adsklicensing*.rpm
to build adsklicensingPackages/Maya*.rpm
to build this packagePackages/package.zip
to build maya-arnoldPackages/Bifrost*.rpm
to build maya-bifrostPackages/AdobeSubstance3DforMaya*.rpm
to build maya-substancePackages/MayaUSD*.rpm
to build maya-usd-bin, if you don't want to download directly from GitHubPackages/LookdevX.rpm
to build maya-lookdevxPackages 1 and 3 are required to use Maya and 5 to 9 are plugins that can be installed when needed.
You will need to move the rpm files to the directory containing the corresponding package's PKGBUILD file. Please refer to the AUR wiki for further installation details, since AUR helpers may or may not work with this package.
After installation, you may wish to enable the Autodesk Licensing service with
systemctl enable adsklicensing.service
. This service is started automatically one time when installing and removing this package.Note that the install file will automatically register and deregister Maya with the licensing service if you are using the adsklicensing package. You may need to restart the adsklicensing service and reinstall Maya if adsklicensing was upgraded and running at the same time.
Launch Maya and log into your Autodesk account or enter your product serial to check out a license. Note that Wayland is currently not supported by the licensing software.
Please note that the Maya executable is patched to launch with the
--single-process
flag to address launch issues with the Application Home. You may try to opt out of this patch if this does not present an issue for you.Troubleshooting:
If you are having the following font error,
Failed trying to load font : -*-helvetica-bold-r-normal-*-11-*-*-*-*-*-iso8859-1 //
, first try the Autodesk recommended commands with your normal permissions.(source)
If you are still seeing font errors, you can try one or more of the following:
xorg-mkfontscale
and runmkfontscale
in/usr/share/fonts
. Then re-run thexset
commands above.xset
commands with superuser permissions.en_GB ISO-8859-1
en_US ISO-8859-1
If you are having licensing errors, you can refer to this comment/forum post by mac666er recommending you to only use the en_US.UTF-8 locale or this comment by TheSunCat recommending you to disable Wayland.
If your launch process hangs at the OpenCL initialization, you may wish to check for OpenCL conflicts as mentioned in this comment by TheSunCat. You may also need to rename/delete the intel-openapi icd file in
/etc/OpenCL/vendors
as mentioned here.Cheers