Package Details: maya 2024.2-1

Git Clone URL: https://aur.archlinux.org/maya.git (read-only, click to copy)
Package Base: maya
Description: Autodesk Maya 3D Animation, Modelling, Simulation and Rendering Software
Upstream URL: http://www.autodesk.com/products/maya/overview
Keywords: 3d Autodesk Maya
Licenses: custom
Submitter: aquarius
Maintainer: meepzh (ttc0419, aquarius)
Last Packager: meepzh
Votes: 21
Popularity: 0.000841
First Submitted: 2016-07-25 19:14 (UTC)
Last Updated: 2023-12-26 22:01 (UTC)

Sources (2)

Pinned Comments

meepzh commented on 2022-04-08 22:36 (UTC) (edited on 2024-11-09 17:44 (UTC) by meepzh)

We still investigating Maya 2025+. The licensing does not run [1] [2] [3].

Many thanks to ttc0419 for getting this set up and for writing these instructions originally.

Installation Instructions:

To download the latest version of Maya, go to your Autodesk account Products and Services and save the Linux tgz file to any location of your choice.

Extract the tgz file to any location of your choice.

Maya is now split into several packages as it is for the official rpm installation. You will need the following files from the extracted tgz file to build some other packages as well:

  1. (required) Packages/adlmapps*.rpm to build adlmapps
  2. (required) Packages/adsklicensing*.rpm to build adsklicensing
  3. (required) Packages/Maya*.rpm to build this package
  4. (optional) Packages/package.zip to build maya-arnold
  5. (optional) Packages/Bifrost*.rpm to build maya-bifrost
  6. (optional) Packages/AdobeSubstance3DforMaya*.rpm to build maya-substance, if you don't want to download directly from Adobe
  7. (optional) Packages/MayaUSD*.rpm to build maya-usd-bin, if you don't want to download directly from GitHub
  8. (optional) Packages/LookdevX.rpm to build maya-lookdevx

Packages 1 and 2 are required to use Maya and 4 to 8 are plugins that can be installed when needed.

You will need to move the rpm files to the directory containing the corresponding package's PKGBUILD file. Please refer to the AUR wiki for further installation details, since AUR helpers may or may not work with this package.

After installation, you may wish to enable the Autodesk Licensing service with systemctl enable adsklicensing.service. This service is started automatically one time when installing and removing this package.

Note that the install file will automatically register and deregister Maya with the licensing service if you are using the adsklicensing package. You may need to restart the adsklicensing service and reinstall Maya if adsklicensing was upgraded and running at the same time.

Launch Maya and log into your Autodesk account or enter your product serial to check out a license. Note that Wayland is currently not supported by the licensing software.

Please note that the Maya executable is patched to launch with the --single-process flag to address launch issues with the Application Home. You may try to opt out of this patch if this does not present an issue for you.

Troubleshooting:

If you are having the following font error, Failed trying to load font : -*-helvetica-bold-r-normal-*-11-*-*-*-*-*-iso8859-1 //, first try the Autodesk recommended commands with your normal permissions.

xset +fp /usr/share/fonts/100dpi
xset +fp /usr/share/fonts/75dpi
xset fp rehash

(source)

If you are still seeing font errors, you can try one or more of the following:

  1. Install xorg-mkfontscale and run mkfontscale in /usr/share/fonts. Then re-run the xset commands above.
  2. Try running the xset commands with superuser permissions.
  3. Try enabling and generating the following locales: en_GB ISO-8859-1 en_US ISO-8859-1

If you are having licensing errors, you can refer to this comment/forum post by mac666er recommending you to only use the en_US.UTF-8 locale or this comment by TheSunCat recommending you to disable Wayland.

If your launch process hangs at the OpenCL initialization, you may wish to check for OpenCL conflicts as mentioned in this comment by TheSunCat. You may also need to rename/delete the intel-openapi icd file in /etc/OpenCL/vendors as mentioned here.

Cheers

Latest Comments

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QuartzDragon commented on 2016-11-25 23:46 (UTC)

@aquarius Perhaps so, however, Maya 2017 can also be acquired for free via a student licence, which, as far as I know, as no limits.

aquarius commented on 2016-11-25 22:14 (UTC) (edited on 2016-11-25 22:17 (UTC) by aquarius)

Hello everybody! We need an explanation. 1) maya developers(Autodesk) provide free educational license (full functional) only for 2016. 2) Not everything can be done in the PKGBUILD. Because user need to obtain a personal license key to register. Then put it into console license installer. 3) Register any licenses (for 2016 or 2017) also required to run GUI applications that can not be done from the PKGBUILD I was looking for ways how to simplify (real arch way) the installation of an educational (one-seat) license in 2016, but did not really find it.

Scimmia commented on 2016-11-24 06:30 (UTC)

QuartzDragon, yeah, the rpm is inside the tgz in this case. You need to extract it manually, but you can do that with bsdtar instead of pulling in a useless makedep on rpmextract.

QuartzDragon commented on 2016-11-22 04:59 (UTC) (edited on 2016-11-22 05:05 (UTC) by QuartzDragon)

@Scimmia Good to know! I'll fix it up. :) Edit: Without rpmextract, the RPMs never get extracted, though... :/

Scimmia commented on 2016-11-22 03:07 (UTC)

QuartzDragon, also, all of the copying and linking you're doing in the install script should be done in the PKGBUILD. These files need to be tracked by pacman.

Scimmia commented on 2016-11-22 03:05 (UTC)

QuartzDragon, your PKGBUILD looks much better, but please get rid of rpmextract. makepkg already uses bsdtar, and it will extract rpms just fine without the useless wrapper script (rpmextact.sh just calls bsdtar anyway).

HashFall commented on 2016-11-20 15:07 (UTC) (edited on 2016-11-20 17:33 (UTC) by HashFall)

Thanks @QuartzDragon and @csaez, it's working with the 2017 version. I had to add this to work: LC_ALL=C // Fixes the "Singular matrix, no inverse" Error MAYA_DISABLE_CIP=1 Updated .desktop file: [Desktop Entry] Name=Autodesk Maya 2017 GenericName=Maya Comment=3D modeling, animation, rendering and post-production Keywords=3d;cg;modeling;animation;painting;sculpting;texturing;rendering;render engine;python; Exec=/usr/bin/env LC_ALL=C /usr/bin/maya # Setting LC_ALL=C Icon=/usr/autodesk/maya2017/icons/mayaico.png Terminal=true # Terminal=false was causing my maya to crash on splash Type=Application Categories=Graphics;3DGraphics;

csaez commented on 2016-11-18 15:27 (UTC)

@QuartzDragon MAYA_DISABLE_CIP=1 disables the Customer Involvement Program (aka telemetry), I've no idea why it crashes on me but I saw a comment warning about it a few messages back and it totally fixed it. My desktop file looks like this, it refers to maya 2017 but you can adjust the paths to whatever makes sense (/usr/share/applications/maya.desktop). [Desktop Entry] Name=Autodesk Maya 2017 GenericName=Maya Comment=3D modeling, animation, rendering and post-production Keywords=3d;cg;modeling;animation;painting;sculpting;texturing;rendering;render engine;python; Exec=/usr/autodesk/maya2017/bin/maya Icon=/usr/autodesk/maya2017/icons/mayaico.png Terminal=false Type=Application Categories=Graphics;3DGraphics; Cheers!

QuartzDragon commented on 2016-11-18 06:11 (UTC) (edited on 2016-11-18 06:11 (UTC) by QuartzDragon)

@csaes Odd, I don't have to set the variable for Maya to run. What does it do? Also, can share the .desktop file you created?