In the last commit "57e4140fd5bb" you added the line:
MESA_WHICH_LLVM=1
above the if statement:
if [[ ! $MESA_WHICH_LLVM ]] ; then MESA_WHICH_LLVM=4 fi
now the script always uses option 1 for MESA_WHICH_LLVM (minimal llvm)
Git Clone URL: | https://aur.archlinux.org/mesa-git.git (read-only, click to copy) |
---|---|
Package Base: | mesa-git |
Description: | an open-source implementation of the OpenGL specification, git version |
Upstream URL: | https://www.mesa3d.org |
Keywords: | mesa wayland X11 |
Licenses: | custom |
Conflicts: | libva-mesa-driver, mesa, mesa-libgl, mesa-vdpau, opencl-clover-mesa, opencl-rusticl-mesa, vulkan-intel, vulkan-mesa-layers, vulkan-nouveau, vulkan-radeon, vulkan-swrast, vulkan-virtio |
Provides: | libva-mesa-driver, mesa, mesa-libgl, mesa-vdpau, opencl-driver, opencl-rusticl-mesa, opengl-driver, vulkan-driver, vulkan-intel, vulkan-mesa-layers, vulkan-nouveau, vulkan-radeon, vulkan-swrast, vulkan-virtio |
Submitter: | Krejzi |
Maintainer: | rjahanbakhshi (Lone_Wolf) |
Last Packager: | Lone_Wolf |
Votes: | 182 |
Popularity: | 0.35 |
First Submitted: | 2014-06-19 21:33 (UTC) |
Last Updated: | 2024-09-15 20:40 (UTC) |
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In the last commit "57e4140fd5bb" you added the line:
MESA_WHICH_LLVM=1
above the if statement:
if [[ ! $MESA_WHICH_LLVM ]] ; then MESA_WHICH_LLVM=4 fi
now the script always uses option 1 for MESA_WHICH_LLVM (minimal llvm)
VK_ICD_FILENAMES as a launch option has always worked for me in Steam. Now you got me wondering, I am going to recompile mesa with the swrast option and see what happen here.
EDIT:
Tested with amdvlk, vulkan-radeon, vulkan-mesa, and vulkan-intel. Without using VK_ICD_FILENAMES, Steam used amdvlk for the five games I tested. Without amdvlk, Steame use vulkan-radeon on every game. I don't see how swrast is causing a problem, unless it a dx12 proton issue. all games I tested were dx11.
Using VK_ICD_FILENAMES worked on every game also.
A script like that will be very compilcated to get right, as there are atleast 7 possible vulkan drivers that theoretically can all be present at same time. vulkan-intel, nvidia-utils , vulkan-radeon, amdvlk, vulkan-amdgpu-pro and lavapipe (vulkan-mesa) .
I did some searching to get clear what the real problem is .
vulkaninfo from my own system
Layers: count = 2
=================
VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.1.73, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (AMD RADV POLARIS10 (ACO))
Layer-Device Extensions: count = 0
GPU id = 1 (llvmpipe (LLVM 12.0.0, 256 bits))
Layer-Device Extensions: count = 0
So lavapipe does support VK_LAYER_MESA_device_select .
I found several bugreports that appear relevant [1][2].
quoting from [2]
Using a custom per-game driver (like with VK_ICD_FILENAMES or LIBGL_DRIVERS_PATH) doesn't work
This suggests that the problem is not with lavapipe, but in steam / proton having trouble if there's more then one vulkan driver present.
That means disabling lavapipe won't solve the issue since there will still be 2 vulkan drivers present : RADV (vulkan-radeon) & ANV (vulkan-intel) .
Even splitting of the 3 vulkan drivers to their own packages will still allow installing 2 or more unless I have them conflict .
Telling people to remove drivers they don't use from /usr/share/vulkan/icd.d/ seems an easier and cleaner workaround .
another option which you probably won't like is to put a shell script in "etc/profile.d" that checks what graphic card vendor is installed.
something like
if [[ $(lspci) == *"AMD/ATI"* ]]
then
export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json
else
export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel_icd.x86_64.json
fi
just and idea.
I use VK_ICD_FILENAMES also (because I use amdvlk for a few games}, but i would guess most are not even aware of it. I am also guessing the main users of this git are gamers, so I would probably disable swrast vulkan.
I do recognize there are valid usecases for split packages. gcc and llvm are examples.
My experience with split packages is that they increase complexity and make maintenance and troubleshooting harder.
When I became mesa-git maintainer on 2015-08-07, it was a split package. If you check the changes you'll find many that were needed solely because of the use of a split package.
I created a mesa-git-test package and switched to a single package, then had mesa-git-test merged into mesa-git.
https://aur.archlinux.org/cgit/aur.git/commit/?h=mesa-git&id=b7757495659dbc974eae42aa1b5fa3b58a171c91 was the first singular mesa-git package.
After that switch the maintenance effort needed went down a lot.
Logically speaking if I split off one vulkan driver , I have to split off the other 2 also.
So that's 4 pacakges instead of 1 .
Since mesa upstream does not support splitting their code, I'd have to use the same approach extra/mesa uses :
set DESTDIR to a temporary location and then manually move everything to the subpackage folders where they need to go.
This would increase the maintenance effort again to a level that's to much for for me. All this for something that can be solved by using an environment variable.
I added lavapipe support to mesa-git to stay closer to extra/mesa, not because users asked for it. Disabling it seems to be the simplest solution.
I'll wait a few more days for responses before deciding.
Maybe just split out that one package, its only two files. I dont like that they are calling it "vulkan-mesa"
I'd expect "we" here is Valve Software and "users" are people using multilib/steam.
As a matter of curiosity, what is the problem with split packages? Especially given all the work is done in [extra] already.
Having mesa-vulkan / lavapipe installed without the device select layer
mesa-git is built with -D vulkan-device-select-layer=true
.
Do you mean lavapipe doesn't support it yet ?
Personally I use the VK_ICD_FILENAMES environment var to make sure the right card is used.
extra/mesa does build gallium swrast also by default, it just lets you decide whether to install lavapipe or not.
I'm not going to make mesa-git a split package, maybe you can change the instructions to include setting VK_ICD_FILENAMES ?
I'm a bit puzzled by "Using mesa-git is what we tell users to use" . Please clarify who we and users refer to.
You probably don't want swrast enabled by default in there unless you follow the same split package structure as the upstream mesa package. Having mesa-vulkan / lavapipe installed without the device select layer will break a normal gaming setup, as a bunch of stuff will pick it up by default. Using mesa-git is what we tell users to use when there's games that need bleeding-edge Mesa fixes to run, like the current Cyberpunk 2077 situation, but our instructions will unfortunately break them now with yesterday's change.
Pinned Comments
Lone_Wolf commented on 2024-09-10 19:58 (UTC)
removed obsolete options, build now works again.
building opencl clover is disabled for now, see https://gitlab.freedesktop.org/mesa/mesa/-/issues/11863
Those that need opencl should use rusticl instead. Note that rusticl at runtime is disabled by default, see https://docs.mesa3d.org/envvars.html#rusticl-environment-variables for info about enabling it.
Lone_Wolf commented on 2020-04-23 12:26 (UTC) (edited on 2023-03-30 07:04 (UTC) by Lone_Wolf)
Mesa and llvm are closely tied together. Everytime the llvm mesa is built against changes/updates , mesa needs to be rebuilt.
I expect anyone building mesa-git against one of the llvm trunk variants to be able to do that themselves, but atleast some of the people that built against repo llvm don't understand how to deal with such a rebuild.
The rest of this post is meant for those people.
Option A - best one
see https://wiki.archlinux.org/index.php/DeveloperWiki:Building_in_a_clean_chroot for the official way or https://aur.archlinux.org/packages/clean-chroot-manager for an alternative method.
Option B - 2nd best
Lone_Wolf commented on 2019-07-09 13:43 (UTC) (edited on 2023-04-18 10:41 (UTC) by Lone_Wolf)
WARNING : aur helpers don't support this method at all. They check .SRCINFO and that doesn't include this variable so it will use the default which is hardcoded to build against repo llvm.
Why would I want to use llvm development versions ?
Lone_Wolf commented on 2018-01-30 14:06 (UTC) (edited on 2023-02-12 11:56 (UTC) by Lone_Wolf)
run pacman Syu update non-repo packages for llvm if you use them
build mesa-git, log out , update mesa-git and restart X .
run
glxinfo -B
to verify basic OpenGL functionalitybuild lib32-mesa-git
run
glxinfo32 -B
to verify basic OpenGL functionality for multilib programs