Package Details: mingw-w64-bullet 3.25-1

Git Clone URL: (read-only, click to copy)
Package Base: mingw-w64-bullet
Description: A 3D Collision Detection and Rigid Body Dynamics Library for games and animation (mingw-w64)
Upstream URL:
Licenses: custom:zlib
Submitter: naelstrof
Maintainer: Denzy7
Last Packager: Denzy7
Votes: 5
Popularity: 0.000002
First Submitted: 2012-08-06 04:48 (UTC)
Last Updated: 2023-04-04 12:43 (UTC)

Latest Comments

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xantares commented on 2013-11-25 09:27 (UTC)

Seem to be related to:

naelstrof commented on 2013-11-25 02:54 (UTC)

Not in the position to test it currently, sorry. I'll relinquish ownership until I can.

xantares commented on 2013-11-21 10:34 (UTC)

Hello, I cannot compile a simple example (see mingw-w64-testsuite): xan.

naelstrof commented on 2013-10-30 00:36 (UTC)

Done, thanks for the input.

xantares commented on 2013-10-29 07:47 (UTC)

Hello, - mingw-w64-cmake pulls mingw-w64-gcc so you can list only mingw-w64-cmake in deps - care to add 'staticlibs' to options ? x.

naelstrof commented on 2013-10-27 04:04 (UTC)

Oh thank you ant32, I've been needing that! mingw-w64-gcc was a pain in the ass to keep working via AUR. Now that I have a working mingw-w64-gcc I've updated bullet. Sorry that it took so long. :)

ant32 commented on 2013-10-26 21:26 (UTC)

I think my repo is in fairly good shape.

naelstrof commented on 2013-10-26 16:40 (UTC)

Sorry right now my mingw-w64-gcc is broken due to the last update. I'll try to fix this asap.

xantares commented on 2013-10-25 09:38 (UTC)

You could pass -DCMAKE_CXX_FLAGS_RELEASE="-fpermissive"